Ehm the pointer itself would be the null pointer? So m_pVehicle is a NULL pointer, not enough to know when or how the pointer should get something to point to though.
Matt Hoffman wrote: > How do I find which part of that line points to a NULL-pointer? > > On Sun, Jul 19, 2009 at 11:23 AM, Alexander Hirsch > <1ze...@googlemail.com>wrote: > > >> Whatever line it is pointing at, that line contains an access to a >> NULL-pointer ("Access violation reading location 0x00000000").I have too >> little information to find out how to fix that. >> >> That CXX0030-error could just be because of insufficient debug-information >> and code-optimazations. >> >> On Sun, Jul 19, 2009 at 8:08 PM, Matt Hoffman >> <lord.matt.hoff...@gmail.com>wrote: >> >> >>> It crashes at >>> >>> m_pVehicle->Update( gpGlobals->frametime, m_controls); >>> >>> in fourwheelvehiclephysics.cpp, with the error: "Unhandled exception at >>> 0x0e60f730 in hl2.exe: 0xC0000005: Access violation reading location >>> 0x00000000." >>> >>> However, I'm not sure/can't find what is actually crashing. If I look >>> >> under >> >>> gpGlobals>CGlobalVarBase>pSaveData, I find several red X's saying >>> "CXX0030: >>> Error: expression cannot be evaluated". I'd say this would be my problem, >>> but I haven't touched anything to do with save data and normal maps don't >>> crash, just ones with my Jetski in them... So now I'm throughly confused. >>> :D >>> >>> On Sun, Jul 19, 2009 at 10:54 AM, Alexander Hirsch < >>> >> 1ze...@googlemail.com >> >>>> wrote: >>>> >>>> Yes, just wait for the crash and analyze it in the debugger. >>>> >>>> On Sun, Jul 19, 2009 at 7:46 PM, Matt Hoffman >>>> <lord.matt.hoff...@gmail.com>wrote: >>>> >>>> >>>>> I guess maybe the question was of how to debug it. Build it in Debug >>>>> Config, >>>>> and then put a breakpoint...where? Or just wait until it crashes and >>>>> >>> then >>> >>>>> step through? >>>>> >>>>> /me is new to debugging something this big. >>>>> >>>>> On Sun, Jul 19, 2009 at 10:04 AM, Alexander Hirsch < >>>>> >>>> 1ze...@googlemail.com >>>> >>>>>> wrote: >>>>>> >>>>>> Not having it client-side produces an error, not a crash >>>>>> >>> though.What's >>> >>>>>> wrong >>>>>> with crashing while it loads? Debugging should work regardless of >>>>>> >> the >> >>>>>> game-state :S >>>>>> >>>>>> On Sun, Jul 19, 2009 at 6:59 PM, Matt Hoffman >>>>>> <lord.matt.hoff...@gmail.com>wrote: >>>>>> >>>>>> >>>>>>> I'm trying to resurrect the Jetski from the HL2 Beta. I found the >>>>>>> serverside >>>>>>> file still shipping with Ep2's Mod code so I figured I'd give it >>>>>>> >> a >> >>>>> shot. >>>>> >>>>>> I >>>>>> >>>>>>> got the code to compile, but now it crashes the map if I start >>>>>>> >> with >> >>> a >>> >>>>>>> prop_vehicle_jetski in it. (Added a FGD entry based off the >>>>>>> >>> Airboat, >>> >>>>> uses >>>>> >>>>>>> the Airboat's model). So now my question is, how do I debug this >>>>>>> >>>> crash >>>> >>>>>>> (Memory could not be read) when it happens on load time? Or >>>>>>> >> should >> >>> I >>> >>>> go >>>> >>>>>>> about spawning the entity a different way that might be more >>>>>>> >> prone >> >>> to >>> >>>>>>> letting me debug? >>>>>>> >>>>>>> Also I assume not having a client-side file is going to be bad? >>>>>>> >>> (And >>> >>>>> may >>>>> >>>>>> be >>>>>> >>>>>>> the source of my crashes even?) >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> >>>> archives, >>>> >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> >>> archives, >>> >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >> archives, >> >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ------------------------------------------------------------------------ > > > Internal Virus Database is out of date. > Checked by AVG - www.avg.com > Version: 8.5.375 / Virus Database: 270.13.11/2232 - Release Date: 07/11/09 > 17:56:00 > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders