Jay,

I'm not sure if this is even a coding question, which is why you probably
got all of the snarky replies.

I'm not a Valve employee, but it think I would be accurate if I said that
the reason fov is considered a cheat is because players used to set it to
ridiculously large values to be able to see other players who were directly
behind them, or zoom in to be able to see players far away, even without a
scope or binoculars.

It shouldn't be restricted entirely, but rather capped to a certain value
range, like 80 to 120 or so. Can we stop bickering now?

-- 
Jorge "Vino" Rodriguez
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