Jay, I'm not sure if this is even a coding question, which is why you probably got all of the snarky replies.
I'm not a Valve employee, but it think I would be accurate if I said that the reason fov is considered a cheat is because players used to set it to ridiculously large values to be able to see other players who were directly behind them, or zoom in to be able to see players far away, even without a scope or binoculars. It shouldn't be restricted entirely, but rather capped to a certain value range, like 80 to 120 or so. Can we stop bickering now? -- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

