A) No it wouldn't have been intentional.
B) Change the CBasePlayer::m_iFOV SendProp to change FOV
Thanks,
- Saul.


2009/9/15 Jay Croghan <c...@c0ld.net>

> Hey,
>
> I would consider it a coding question as I'm writing code which used
> to use it server side via the IServerPluginHelpers interface and it
> stopped working after the last update with no console messages. I was
> simply wondering if this was intentional or not :)
>
> - Jay
>
> Quoting ZuM <eduardo...@gmail.com>:
>
> > Well, but he asked why it isn't working with sv_cheats enable, so
> it is
> > considered as cheat but changing the values with sv_cheats enable
> does
> > nothing.
> >
> > Honestly, i don't know why it isn't working since i'm not a Valve
> employee
> > and also i don't play CS:S anymore to check if this is true :X.
> >
> > 2009/9/15 Jorge Rodriguez <bs.v...@gmail.com>
> >
> >> Jay,
> >>
> >> I'm not sure if this is even a coding question, which is why you
> probably
> >> got all of the snarky replies.
> >>
> >> I'm not a Valve employee, but it think I would be accurate if I
> said that
> >> the reason fov is considered a cheat is because players used to
> set it to
> >> ridiculously large values to be able to see other players who were
> directly
> >> behind them, or zoom in to be able to see players far away, even
> without a
> >> scope or binoculars.
> >>
> >> It shouldn't be restricted entirely, but rather capped to a
> certain value
> >> range, like 80 to 120 or so. Can we stop bickering now?
> >>
> >> --
> >> Jorge "Vino" Rodriguez
> >> _______________________________________________
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> >>
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> >
> >
>
>
>
>
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