Remember when they broke them all?

It wasn't even that long ago...

On Tue, Sep 15, 2009 at 3:38 PM, Nick <xnicho...@gmail.com> wrote:

> Remember when valve gave modders good tools and fixed bugs?
>
> no, neither do i..
>
> On Tue, Sep 15, 2009 at 5:32 PM, Tony Paloma <drunkenf...@hotmail.com>
> wrote:
> > You guys remember when they broke "say" in hl2mp?
> >
> > -----Original Message-----
> > From: hlcoders-boun...@list.valvesoftware.com
> > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jay
> Croghan
> > Sent: Tuesday, September 15, 2009 12:42 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] CSS FOV since last update?
> >
> > Thanks for your help but I've been around long enough to know all
> > about network vars. I can't think of how it wouldn't be intentional
> > though, breaking console commands wouldn't be too easily done!
> >
> > - Jay
> >
> > Quoting Saul Rennison <saul.renni...@gmail.com>:
> >
> >> A) No it wouldn't have been intentional.
> >> B) Change the CBasePlayer::m_iFOV SendProp to change FOV
> >> Thanks,
> >> - Saul.
> >>
> >>
> >> 2009/9/15 Jay Croghan <c...@c0ld.net>
> >>
> >>> Hey,
> >>>
> >>> I would consider it a coding question as I'm writing code which
> > used
> >>> to use it server side via the IServerPluginHelpers interface and
> > it
> >>> stopped working after the last update with no console messages. I
> > was
> >>> simply wondering if this was intentional or not :)
> >>>
> >>> - Jay
> >>>
> >>> Quoting ZuM <eduardo...@gmail.com>:
> >>>
> >>> > Well, but he asked why it isn't working with sv_cheats enable,
> > so
> >>> it is
> >>> > considered as cheat but changing the values with sv_cheats
> > enable
> >>> does
> >>> > nothing.
> >>> >
> >>> > Honestly, i don't know why it isn't working since i'm not a
> > Valve
> >>> employee
> >>> > and also i don't play CS:S anymore to check if this is true :X.
> >>> >
> >>> > 2009/9/15 Jorge Rodriguez <bs.v...@gmail.com>
> >>> >
> >>> >> Jay,
> >>> >>
> >>> >> I'm not sure if this is even a coding question, which is why
> > you
> >>> probably
> >>> >> got all of the snarky replies.
> >>> >>
> >>> >> I'm not a Valve employee, but it think I would be accurate if I
> >>> said that
> >>> >> the reason fov is considered a cheat is because players used to
> >>> set it to
> >>> >> ridiculously large values to be able to see other players who
> > were
> >>> directly
> >>> >> behind them, or zoom in to be able to see players far away,
> > even
> >>> without a
> >>> >> scope or binoculars.
> >>> >>
> >>> >> It shouldn't be restricted entirely, but rather capped to a
> >>> certain value
> >>> >> range, like 80 to 120 or so. Can we stop bickering now?
> >>> >>
> >>> >> --
> >>> >> Jorge "Vino" Rodriguez
> >>> >> _______________________________________________
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> >>> >> please visit:
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> >>> >>
> >>> >>
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> >>> >
> >>> >
> >>>
> >>>
> >>>
> >>>
> >>> _______________________________________________
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> >>> please visit:
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> >>>
> >>>
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> >>
> >>
> >
> >
> >
> >
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> > please visit:
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> >
> >
> >
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> >
> >
>
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