Remember when valve gave modders good tools and fixed bugs?

no, neither do i..

On Tue, Sep 15, 2009 at 5:32 PM, Tony Paloma <drunkenf...@hotmail.com> wrote:
> You guys remember when they broke "say" in hl2mp?
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jay Croghan
> Sent: Tuesday, September 15, 2009 12:42 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] CSS FOV since last update?
>
> Thanks for your help but I've been around long enough to know all
> about network vars. I can't think of how it wouldn't be intentional
> though, breaking console commands wouldn't be too easily done!
>
> - Jay
>
> Quoting Saul Rennison <saul.renni...@gmail.com>:
>
>> A) No it wouldn't have been intentional.
>> B) Change the CBasePlayer::m_iFOV SendProp to change FOV
>> Thanks,
>> - Saul.
>>
>>
>> 2009/9/15 Jay Croghan <c...@c0ld.net>
>>
>>> Hey,
>>>
>>> I would consider it a coding question as I'm writing code which
> used
>>> to use it server side via the IServerPluginHelpers interface and
> it
>>> stopped working after the last update with no console messages. I
> was
>>> simply wondering if this was intentional or not :)
>>>
>>> - Jay
>>>
>>> Quoting ZuM <eduardo...@gmail.com>:
>>>
>>> > Well, but he asked why it isn't working with sv_cheats enable,
> so
>>> it is
>>> > considered as cheat but changing the values with sv_cheats
> enable
>>> does
>>> > nothing.
>>> >
>>> > Honestly, i don't know why it isn't working since i'm not a
> Valve
>>> employee
>>> > and also i don't play CS:S anymore to check if this is true :X.
>>> >
>>> > 2009/9/15 Jorge Rodriguez <bs.v...@gmail.com>
>>> >
>>> >> Jay,
>>> >>
>>> >> I'm not sure if this is even a coding question, which is why
> you
>>> probably
>>> >> got all of the snarky replies.
>>> >>
>>> >> I'm not a Valve employee, but it think I would be accurate if I
>>> said that
>>> >> the reason fov is considered a cheat is because players used to
>>> set it to
>>> >> ridiculously large values to be able to see other players who
> were
>>> directly
>>> >> behind them, or zoom in to be able to see players far away,
> even
>>> without a
>>> >> scope or binoculars.
>>> >>
>>> >> It shouldn't be restricted entirely, but rather capped to a
>>> certain value
>>> >> range, like 80 to 120 or so. Can we stop bickering now?
>>> >>
>>> >> --
>>> >> Jorge "Vino" Rodriguez
>>> >> _______________________________________________
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>>> >>
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>>> >
>>>
>>>
>>>
>>>
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>
>
>
>
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