Remember when valve gave modders good tools and fixed bugs? no, neither do i..
On Tue, Sep 15, 2009 at 5:32 PM, Tony Paloma <drunkenf...@hotmail.com> wrote: > You guys remember when they broke "say" in hl2mp? > > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jay Croghan > Sent: Tuesday, September 15, 2009 12:42 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] CSS FOV since last update? > > Thanks for your help but I've been around long enough to know all > about network vars. I can't think of how it wouldn't be intentional > though, breaking console commands wouldn't be too easily done! > > - Jay > > Quoting Saul Rennison <saul.renni...@gmail.com>: > >> A) No it wouldn't have been intentional. >> B) Change the CBasePlayer::m_iFOV SendProp to change FOV >> Thanks, >> - Saul. >> >> >> 2009/9/15 Jay Croghan <c...@c0ld.net> >> >>> Hey, >>> >>> I would consider it a coding question as I'm writing code which > used >>> to use it server side via the IServerPluginHelpers interface and > it >>> stopped working after the last update with no console messages. I > was >>> simply wondering if this was intentional or not :) >>> >>> - Jay >>> >>> Quoting ZuM <eduardo...@gmail.com>: >>> >>> > Well, but he asked why it isn't working with sv_cheats enable, > so >>> it is >>> > considered as cheat but changing the values with sv_cheats > enable >>> does >>> > nothing. >>> > >>> > Honestly, i don't know why it isn't working since i'm not a > Valve >>> employee >>> > and also i don't play CS:S anymore to check if this is true :X. >>> > >>> > 2009/9/15 Jorge Rodriguez <bs.v...@gmail.com> >>> > >>> >> Jay, >>> >> >>> >> I'm not sure if this is even a coding question, which is why > you >>> probably >>> >> got all of the snarky replies. >>> >> >>> >> I'm not a Valve employee, but it think I would be accurate if I >>> said that >>> >> the reason fov is considered a cheat is because players used to >>> set it to >>> >> ridiculously large values to be able to see other players who > were >>> directly >>> >> behind them, or zoom in to be able to see players far away, > even >>> without a >>> >> scope or binoculars. >>> >> >>> >> It shouldn't be restricted entirely, but rather capped to a >>> certain value >>> >> range, like 80 to 120 or so. Can we stop bickering now? >>> >> >>> >> -- >>> >> Jorge "Vino" Rodriguez >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >>> >> >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list >>> > archives, please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> > >>> > >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list > archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders