You can disable resource checking, and dump everything all but the stuff that gets precached through the engine such as sounds, models, and textures.
An exmple might be you ship your server mod with server.dll, and sound/comm/null.wav -------- Owner Nigredo Studios http://www.nigredostudios.com --- On Mon, 23/11/09, Pagefile SYS <nbjk...@gmail.com> wrote: From: Pagefile SYS <nbjk...@gmail.com> Subject: Re: [hlcoders] Dedicated Server Release Essentials To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> Received: Monday, 23 November, 2009, 3:23 PM I think there's some kind of resource integrity checking, so server requires all resources, although it doesn't use them directly. 2009/11/23 Skillet <skillet5...@gmail.com>: > This seems like a stupid question but what exactly does a dedicated server > require in terms of content? I've noticed a few released mods that include > everything from the client in their servers, but can VTFs and other things > be excluded safely to reduce size? > > Thanks > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __________________________________________________________________________________ Win 1 of 4 Sony home entertainment packs thanks to Yahoo!7. Enter now: http://au.docs.yahoo.com/homepageset/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders