If you can find the file named exclude.lst in the game's steam depots,
that's what is excluded from the DS.

GMod's exclude.lst:

*.flv
*.vtf
*.sw.vtx
*.jpg
*.dx80.vtx
*.tga
*.ttf

garry

On Mon, Nov 23, 2009 at 7:31 PM, Adam "amckern" McKern <amck...@yahoo.com>wrote:

> If you can find the original server release for Dystopia, you will find the
> answer to this in a nut shell.
>
> --------
> Owner Nigredo Studios http://www.nigredostudios.com
>
> --- On Tue, 24/11/09, Matt Hoffman <lord.matt.hoff...@gmail.com> wrote:
>
> From: Matt Hoffman <lord.matt.hoff...@gmail.com>
> Subject: Re: [hlcoders] Dedicated Server Release Essentials
> To: j...@wunderboy.org, "Discussion of Half-Life Programming" <
> hlcoders@list.valvesoftware.com>
> Received: Tuesday, 24 November, 2009, 5:23 AM
>
> Wouldn't that be the VMT for surfaceproperties, etc?
>
> On Mon, Nov 23, 2009 at 6:14 AM, Jed <j...@wunderboy.org> wrote:
>
> > Well you'd need the models so the server can do collision and hitbox
> > detection and possibly "purity" tests for pure servers. Materials are
> > used by some games for player movement checks (slide/don't slide) and
> > some things like bullet penetration. While I know a lot of that is
> > client-side the server still has to do some of it.
> >
> >
> >
> > 2009/11/23 Skillet <skillet5...@gmail.com>:
> > > This seems like a stupid question but what exactly does a dedicated
> > server
> > > require in terms of content?  I've noticed a few released mods that
> > include
> > > everything from the client in their servers, but can VTFs and other
> > things
> > > be excluded safely to reduce size?
> > >
> > > Thanks
> > > _______________________________________________
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> > >
> > >
> >
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> >
> >
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