Many thanks.

On Mon, Nov 23, 2009 at 2:53 PM, Garry Newman <garrynew...@gmail.com> wrote:

> If you can find the file named exclude.lst in the game's steam depots,
> that's what is excluded from the DS.
>
> GMod's exclude.lst:
>
> *.flv
> *.vtf
> *.sw.vtx
> *.jpg
> *.dx80.vtx
> *.tga
> *.ttf
>
> garry
>
> On Mon, Nov 23, 2009 at 7:31 PM, Adam "amckern" McKern <amck...@yahoo.com
> >wrote:
>
> > If you can find the original server release for Dystopia, you will find
> the
> > answer to this in a nut shell.
> >
> > --------
> > Owner Nigredo Studios http://www.nigredostudios.com
> >
> > --- On Tue, 24/11/09, Matt Hoffman <lord.matt.hoff...@gmail.com> wrote:
> >
> > From: Matt Hoffman <lord.matt.hoff...@gmail.com>
> > Subject: Re: [hlcoders] Dedicated Server Release Essentials
> > To: j...@wunderboy.org, "Discussion of Half-Life Programming" <
> > hlcoders@list.valvesoftware.com>
> > Received: Tuesday, 24 November, 2009, 5:23 AM
> >
> > Wouldn't that be the VMT for surfaceproperties, etc?
> >
> > On Mon, Nov 23, 2009 at 6:14 AM, Jed <j...@wunderboy.org> wrote:
> >
> > > Well you'd need the models so the server can do collision and hitbox
> > > detection and possibly "purity" tests for pure servers. Materials are
> > > used by some games for player movement checks (slide/don't slide) and
> > > some things like bullet penetration. While I know a lot of that is
> > > client-side the server still has to do some of it.
> > >
> > >
> > >
> > > 2009/11/23 Skillet <skillet5...@gmail.com>:
> > > > This seems like a stupid question but what exactly does a dedicated
> > > server
> > > > require in terms of content?  I've noticed a few released mods that
> > > include
> > > > everything from the client in their servers, but can VTFs and other
> > > things
> > > > be excluded safely to reduce size?
> > > >
> > > > Thanks
> > > > _______________________________________________
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> >
> >
> >
>  
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