If you can find the original server release for Dystopia, you will find the 
answer to this in a nut shell.

--------
Owner Nigredo Studios http://www.nigredostudios.com

--- On Tue, 24/11/09, Matt Hoffman <lord.matt.hoff...@gmail.com> wrote:

From: Matt Hoffman <lord.matt.hoff...@gmail.com>
Subject: Re: [hlcoders] Dedicated Server Release Essentials
To: j...@wunderboy.org, "Discussion of Half-Life Programming" 
<hlcoders@list.valvesoftware.com>
Received: Tuesday, 24 November, 2009, 5:23 AM

Wouldn't that be the VMT for surfaceproperties, etc?

On Mon, Nov 23, 2009 at 6:14 AM, Jed <j...@wunderboy.org> wrote:

> Well you'd need the models so the server can do collision and hitbox
> detection and possibly "purity" tests for pure servers. Materials are
> used by some games for player movement checks (slide/don't slide) and
> some things like bullet penetration. While I know a lot of that is
> client-side the server still has to do some of it.
>
>
>
> 2009/11/23 Skillet <skillet5...@gmail.com>:
> > This seems like a stupid question but what exactly does a dedicated
> server
> > require in terms of content?  I've noticed a few released mods that
> include
> > everything from the client in their servers, but can VTFs and other
> things
> > be excluded safely to reduce size?
> >
> > Thanks
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