Also note that all this does is smooth out the local players camera (so the vehicle doesn't jitter around); if you have visible players on it, you also have to invalidate all of the players that are in it's bonecaches, as well as the vehicle to lookup the correct locations. (the easiest way to actually do that is by creating a GetRenderOrigin() override on the player, and if they're in a vehicle.. override it (on the server they'll already be in the correct place, just the client is not rendering them in the correct location).
-Tony On Mon, Jan 25, 2010 at 12:33 AM, Tony "omega" Sergi <omegal...@gmail.com>wrote: > Here, I whipped this up in the SDK a few months ago to test out my theory > and it completely smoothed them out: > Add this to iviewrender: > virtual void MP_PostSimulate() = 0; > and to viewrender: > virtual void MP_PostSimulate(); > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders