We have a multiple passenger system. Basically it is a matter of having a
hitbox, and attachments per role and then modifying some of the vehicle
logic to work with more roles.

Chris

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
Sent: Sunday, January 24, 2010 2:34 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Vehicle View Judder

So now that we have a plausible fix for movement, has anyone looked at
multiple passengers?

My understanding of it is the vehicles are set up with a passenger system.
Just Passenger 0 (1?) is considered the driver.

My guess on implementing multiple-passengers in the vehicle would require
checking hitboxes and making a second vehicle.eyes bone/attachment.

However, last time I looked I couldn't find (in the code) where getting into
the vehicle picked your eyeposition and moved you into it. I might go poke
around it later today though.

On Sun, Jan 24, 2010 at 11:07 AM, Chief Whosm <
chiefwhosmoralsareelas...@googlemail.com> wrote:

> Wow! Thanks for that code it works beautifully for the interior view.
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to