We have a multiple passenger system. Basically it is a matter of having a hitbox, and attachments per role and then modifying some of the vehicle logic to work with more roles.
Chris -----Original Message----- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman Sent: Sunday, January 24, 2010 2:34 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Vehicle View Judder So now that we have a plausible fix for movement, has anyone looked at multiple passengers? My understanding of it is the vehicles are set up with a passenger system. Just Passenger 0 (1?) is considered the driver. My guess on implementing multiple-passengers in the vehicle would require checking hitboxes and making a second vehicle.eyes bone/attachment. However, last time I looked I couldn't find (in the code) where getting into the vehicle picked your eyeposition and moved you into it. I might go poke around it later today though. On Sun, Jan 24, 2010 at 11:07 AM, Chief Whosm < chiefwhosmoralsareelas...@googlemail.com> wrote: > Wow! Thanks for that code it works beautifully for the interior view. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders