Could you ask your team if it would be okay to post the code up? I think it'd be great if there was a completed VDC article for mostly fixed vehicles with passengers in MP.
On Sun, Jan 24, 2010 at 12:09 PM, Christopher Harris <char...@resrchnet.com>wrote: > We have a multiple passenger system. Basically it is a matter of having a > hitbox, and attachments per role and then modifying some of the vehicle > logic to work with more roles. > > Chris > > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman > Sent: Sunday, January 24, 2010 2:34 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Vehicle View Judder > > So now that we have a plausible fix for movement, has anyone looked at > multiple passengers? > > My understanding of it is the vehicles are set up with a passenger system. > Just Passenger 0 (1?) is considered the driver. > > My guess on implementing multiple-passengers in the vehicle would require > checking hitboxes and making a second vehicle.eyes bone/attachment. > > However, last time I looked I couldn't find (in the code) where getting > into > the vehicle picked your eyeposition and moved you into it. I might go poke > around it later today though. > > On Sun, Jan 24, 2010 at 11:07 AM, Chief Whosm < > chiefwhosmoralsareelas...@googlemail.com> wrote: > > > Wow! Thanks for that code it works beautifully for the interior view. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders