Could you ask your team if it would be okay to post the code up? I think
it'd be great if there was a completed VDC article for mostly fixed vehicles
with passengers in MP.

On Sun, Jan 24, 2010 at 12:09 PM, Christopher Harris
<char...@resrchnet.com>wrote:

> We have a multiple passenger system. Basically it is a matter of having a
> hitbox, and attachments per role and then modifying some of the vehicle
> logic to work with more roles.
>
> Chris
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
> Sent: Sunday, January 24, 2010 2:34 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Vehicle View Judder
>
> So now that we have a plausible fix for movement, has anyone looked at
> multiple passengers?
>
> My understanding of it is the vehicles are set up with a passenger system.
> Just Passenger 0 (1?) is considered the driver.
>
> My guess on implementing multiple-passengers in the vehicle would require
> checking hitboxes and making a second vehicle.eyes bone/attachment.
>
> However, last time I looked I couldn't find (in the code) where getting
> into
> the vehicle picked your eyeposition and moved you into it. I might go poke
> around it later today though.
>
> On Sun, Jan 24, 2010 at 11:07 AM, Chief Whosm <
> chiefwhosmoralsareelas...@googlemail.com> wrote:
>
> > Wow! Thanks for that code it works beautifully for the interior view.
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