I take my last message back: it seems that dxlevel 98 isn't valid any more, if it ever was. I guess they rolled the sRGB-compensating stuff into 95.
On 07/02/2010 1:31, Tom Edwards wrote: > There are some DX10 hardware features accessed through the DX9 API, > which can be enabled with mat_dxlevel 98. The only difference we know of > is a change to the way alpha blending works: > > http://www.pcgameshardware.de/aid,635907/Erste-Direct-X-10-Screenshots-von-der-Source-Engine/Spiele/News/ > http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf > > In fact I think the presentation is talking about how Valve counteracted > the changes so that the engine's colour output stays the same on DX9 and > DX10 hardware. So there aren't any changes at all! > > On 07/02/2010 1:00, Rodrigo 'r2d2rigo' Diaz wrote: > >> Actually, the paper "Post processing in the Orange Box" mentions DX10 in a >> few places. But I think they are referring to the X360 version of the >> engine, which uses a superset of DX9 :| >> >> 2010/2/7 Scott Highland<[email protected]> >> >> >> >>> *Remembers Valve talking about upgrading Source to DX10 since the E3 >>> techdemo days* >>> memoriees~ >>> >>> i mean... broken promiises~ >>> >>> Ryan Sheffer wrote: >>> >>> >>>> Valve have to actually integrate these features as far as I know. The >>>> >>>> >>> next >>> >>> >>>> iteration of the engine might hold more related to DX10 and 11. >>>> >>>> On Fri, Feb 5, 2010 at 12:47 PM, Tobias Kammersgaard< >>>> [email protected]> wrote: >>>> >>>> >>>> >>>> >>>>> Source only supports fully supports DirectX 9. There are a few DirectX >>>>> >>>>> >>> 10 >>> >>> >>>>> features that's supposed relating to textures, but that's all as far as >>>>> >>>>> >>> I >>> >>> >>>>> know. >>>>> You can't update the engine to use newer versions of DirectX since the >>>>> source for the ShaderAPI isn't available. >>>>> >>>>> /ScarT >>>>> >>>>> >>>>> On 5 February 2010 21:41, Adam "amckern" McKern<[email protected]> >>>>> >>>>> >>> wrote: >>> >>> >>>>> >>>>> >>>>>> Brent, >>>>>> >>>>>> Even though the overlay has been updated to support DX10& DX11, i >>>>>> >>>>>> >>>>>> >>>>> suspect >>>>> >>>>> >>>>> >>>>>> that this is only for new PC Games, has nothing to do with the source >>>>>> engine. >>>>>> >>>>>> I think source is stuck in the dark ages of DX9 - let me know however >>>>>> >>>>>> >>> if >>> >>> >>>>>> anything is incorrect. >>>>>> >>>>>> Thanks, >>>>>> >>>>>> Adam McKern >>>>>> >>>>>> -------- >>>>>> Owner Nigredo Studios http://www.nigredostudios.com >>>>>> >>>>>> --- On Sat, 6/2/10, Brent Lewis<[email protected]> wrote: >>>>>> >>>>>> From: Brent Lewis<[email protected]> >>>>>> Subject: [hlcoders] DirectX 10.1 and SM4.0 >>>>>> To: [email protected] >>>>>> Received: Saturday, 6 February, 2010, 4:06 AM >>>>>> >>>>>> >>>>>> I'm pretty certain that this is not possible, but doesn't hurt to ask. >>>>>> >>>>>> >>> Is >>> >>> >>>>>> there a way to enable multisample render target and depth buffer >>>>>> >>>>>> >>>>>> >>>>> readback. >>>>> >>>>> >>>>> >>>>>> It's new in DX10 and I don't see anything in the interfaces that >>>>>> >>>>>> >>> suggests >>> >>> >>>>>> that source is aware of it. Otherwise anti-aliasing wont be available >>>>>> >>>>>> >>> in >>> >>> >>>>>> >>>>>> >>>>> a >>>>> >>>>> >>>>> >>>>>> deferred shading implementation. I suspect it needs SM4.0 as well, but >>>>>> >>>>>> >>> I >>> >>> >>>>>> haven't looked at the implementation details for the read back stuff. >>>>>> >>>>>> >>>>>> >>>>> Will >>>>> >>>>> >>>>> >>>>>> changing some perl scripts be enough to compile SM4.0 or is >>>>>> shadercompile.exe (or whatever it's called) internally incapable of >>>>>> compiling SM4.0? Thanks! >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>> >>> __________________________________________________________________________________ >>> >>> >>>>> >>>>> >>>>>> Yahoo!7: Catch-up on your favourite Channel 7 TV shows easily, legally, >>>>>> >>>>>> >>>>>> >>>>> and >>>>> >>>>> >>>>> >>>>>> for free at PLUS7. www.tv.yahoo.com.au/plus7 >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>> __________ Information from ESET NOD32 Antivirus, version of virus >>> signature database 4842 (20100206) __________ >>> >>> The message was checked by ESET NOD32 Antivirus. >>> >>> http://www.eset.com >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

