There are some DX10 hardware features accessed through the DX9 API, which can be enabled with mat_dxlevel 98. The only difference we know of is a change to the way alpha blending works:
http://www.pcgameshardware.de/aid,635907/Erste-Direct-X-10-Screenshots-von-der-Source-Engine/Spiele/News/ http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf In fact I think the presentation is talking about how Valve counteracted the changes so that the engine's colour output stays the same on DX9 and DX10 hardware. So there aren't any changes at all! On 07/02/2010 1:00, Rodrigo 'r2d2rigo' Diaz wrote: > Actually, the paper "Post processing in the Orange Box" mentions DX10 in a > few places. But I think they are referring to the X360 version of the > engine, which uses a superset of DX9 :| > > 2010/2/7 Scott Highland<[email protected]> > > >> *Remembers Valve talking about upgrading Source to DX10 since the E3 >> techdemo days* >> memoriees~ >> >> i mean... broken promiises~ >> >> Ryan Sheffer wrote: >> >>> Valve have to actually integrate these features as far as I know. The >>> >> next >> >>> iteration of the engine might hold more related to DX10 and 11. >>> >>> On Fri, Feb 5, 2010 at 12:47 PM, Tobias Kammersgaard< >>> [email protected]> wrote: >>> >>> >>> >>>> Source only supports fully supports DirectX 9. There are a few DirectX >>>> >> 10 >> >>>> features that's supposed relating to textures, but that's all as far as >>>> >> I >> >>>> know. >>>> You can't update the engine to use newer versions of DirectX since the >>>> source for the ShaderAPI isn't available. >>>> >>>> /ScarT >>>> >>>> >>>> On 5 February 2010 21:41, Adam "amckern" McKern<[email protected]> >>>> >> wrote: >> >>>> >>>> >>>>> Brent, >>>>> >>>>> Even though the overlay has been updated to support DX10& DX11, i >>>>> >>>>> >>>> suspect >>>> >>>> >>>>> that this is only for new PC Games, has nothing to do with the source >>>>> engine. >>>>> >>>>> I think source is stuck in the dark ages of DX9 - let me know however >>>>> >> if >> >>>>> anything is incorrect. >>>>> >>>>> Thanks, >>>>> >>>>> Adam McKern >>>>> >>>>> -------- >>>>> Owner Nigredo Studios http://www.nigredostudios.com >>>>> >>>>> --- On Sat, 6/2/10, Brent Lewis<[email protected]> wrote: >>>>> >>>>> From: Brent Lewis<[email protected]> >>>>> Subject: [hlcoders] DirectX 10.1 and SM4.0 >>>>> To: [email protected] >>>>> Received: Saturday, 6 February, 2010, 4:06 AM >>>>> >>>>> >>>>> I'm pretty certain that this is not possible, but doesn't hurt to ask. >>>>> >> Is >> >>>>> there a way to enable multisample render target and depth buffer >>>>> >>>>> >>>> readback. >>>> >>>> >>>>> It's new in DX10 and I don't see anything in the interfaces that >>>>> >> suggests >> >>>>> that source is aware of it. Otherwise anti-aliasing wont be available >>>>> >> in >> >>>>> >>>> a >>>> >>>> >>>>> deferred shading implementation. I suspect it needs SM4.0 as well, but >>>>> >> I >> >>>>> haven't looked at the implementation details for the read back stuff. >>>>> >>>>> >>>> Will >>>> >>>> >>>>> changing some perl scripts be enough to compile SM4.0 or is >>>>> shadercompile.exe (or whatever it's called) internally incapable of >>>>> compiling SM4.0? Thanks! >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >> >> __________________________________________________________________________________ >> >>>> >>>>> Yahoo!7: Catch-up on your favourite Channel 7 TV shows easily, legally, >>>>> >>>>> >>>> and >>>> >>>> >>>>> for free at PLUS7. www.tv.yahoo.com.au/plus7 >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> >>> >>> >> >> __________ Information from ESET NOD32 Antivirus, version of virus >> signature database 4842 (20100206) __________ >> >> The message was checked by ESET NOD32 Antivirus. >> >> http://www.eset.com >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

