*Remembers Valve talking about upgrading Source to DX10 since the E3 
techdemo days*
memoriees~

i mean... broken promiises~

Ryan Sheffer wrote:
> Valve have to actually integrate these features as far as I know. The next
> iteration of the engine might hold more related to DX10 and 11.
>
> On Fri, Feb 5, 2010 at 12:47 PM, Tobias Kammersgaard <
> [email protected]> wrote:
>
>   
>> Source only supports fully supports DirectX 9. There are a few DirectX 10
>> features that's supposed relating to textures, but that's all as far as I
>> know.
>> You can't update the engine to use newer versions of DirectX since the
>> source for the ShaderAPI isn't available.
>>
>> /ScarT
>>
>>
>> On 5 February 2010 21:41, Adam "amckern" McKern <[email protected]> wrote:
>>
>>     
>>> Brent,
>>>
>>> Even though the overlay has been updated to support DX10 & DX11, i
>>>       
>> suspect
>>     
>>> that this is only for new PC Games, has nothing to do with the source
>>> engine.
>>>
>>> I think source is stuck in the dark ages of DX9 - let me know however if
>>> anything is incorrect.
>>>
>>> Thanks,
>>>
>>> Adam McKern
>>>
>>> --------
>>> Owner Nigredo Studios http://www.nigredostudios.com
>>>
>>> --- On Sat, 6/2/10, Brent Lewis <[email protected]> wrote:
>>>
>>> From: Brent Lewis <[email protected]>
>>> Subject: [hlcoders] DirectX 10.1 and SM4.0
>>> To: [email protected]
>>> Received: Saturday, 6 February, 2010, 4:06 AM
>>>
>>>
>>> I'm pretty certain that this is not possible, but doesn't hurt to ask. Is
>>> there a way to enable multisample render target and depth buffer
>>>       
>> readback.
>>     
>>> It's new in DX10 and I don't see anything in the interfaces that suggests
>>> that source is aware of it. Otherwise anti-aliasing wont be available in
>>>       
>> a
>>     
>>> deferred shading implementation. I suspect it needs SM4.0 as well, but I
>>> haven't looked at the implementation details for the read back stuff.
>>>       
>> Will
>>     
>>> changing some perl scripts be enough to compile SM4.0 or is
>>> shadercompile.exe (or whatever it's called) internally incapable of
>>> compiling SM4.0? Thanks!
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>
>>>
>>>
>>>       
>>  
>> __________________________________________________________________________________
>>     
>>> Yahoo!7: Catch-up on your favourite Channel 7 TV shows easily, legally,
>>>       
>> and
>>     
>>> for free at PLUS7. www.tv.yahoo.com.au/plus7
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>     
>
>
>   


__________ Information from ESET NOD32 Antivirus, version of virus signature 
database 4842 (20100206) __________

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to