Source only supports fully supports DirectX 9. There are a few DirectX 10 features that's supposed relating to textures, but that's all as far as I know. You can't update the engine to use newer versions of DirectX since the source for the ShaderAPI isn't available.
/ScarT On 5 February 2010 21:41, Adam "amckern" McKern <[email protected]> wrote: > Brent, > > Even though the overlay has been updated to support DX10 & DX11, i suspect > that this is only for new PC Games, has nothing to do with the source > engine. > > I think source is stuck in the dark ages of DX9 - let me know however if > anything is incorrect. > > Thanks, > > Adam McKern > > -------- > Owner Nigredo Studios http://www.nigredostudios.com > > --- On Sat, 6/2/10, Brent Lewis <[email protected]> wrote: > > From: Brent Lewis <[email protected]> > Subject: [hlcoders] DirectX 10.1 and SM4.0 > To: [email protected] > Received: Saturday, 6 February, 2010, 4:06 AM > > > I'm pretty certain that this is not possible, but doesn't hurt to ask. Is > there a way to enable multisample render target and depth buffer readback. > It's new in DX10 and I don't see anything in the interfaces that suggests > that source is aware of it. Otherwise anti-aliasing wont be available in a > deferred shading implementation. I suspect it needs SM4.0 as well, but I > haven't looked at the implementation details for the read back stuff. Will > changing some perl scripts be enough to compile SM4.0 or is > shadercompile.exe (or whatever it's called) internally incapable of > compiling SM4.0? Thanks! > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > __________________________________________________________________________________ > Yahoo!7: Catch-up on your favourite Channel 7 TV shows easily, legally, and > for free at PLUS7. www.tv.yahoo.com.au/plus7 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

