I'm pretty new to this, but someone posted on this mailing list in 2003 that
they used the accumulation buffer to create motion blur. I found
http://forums.inside3d.com/viewtopic.php?t=1533 which uses it for quake, but
I'm not really sure how to go about adding it to HL. I would prefer to do it
this way than adding unneccessary dll's that just set off vac. If anyone
could explain/help me out with this that'd be awesome, THANKS!
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