Oh wow, so I figured out that Paranoia uses gl accum, but with the opengl.dll, WHICH SETS VAC OFF. is there any way to add motion blur without dlls? besides the fake way with the models and transparency. Can I also just get a confirmation that you can't add anything that looks good, like the mechmod water shader, bloom, tronglow, and motion blur without getting banned by vac?
On Sat, Feb 27, 2010 at 10:18 AM, kevin bowen <[email protected]>wrote: > I'm pretty new to this, but someone posted on this mailing list in 2003 > that they used the accumulation buffer to create motion blur. I found > http://forums.inside3d.com/viewtopic.php?t=1533 which uses it for quake, > but I'm not really sure how to go about adding it to HL. I would prefer to > do it this way than adding unneccessary dll's that just set off vac. If > anyone could explain/help me out with this that'd be awesome, THANKS! > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

