I wasn't sure that it was only the opengll.dll. Anyways, I like the 12 year
old engine more than the 5-6 year old one that takes 5 years to compile and
is a bitch to even GET it to compile when you're new to all this, along with
the model tools with no gui so it's a tedious job to compile a simple model
(unless you use a 3rd party model compiler with gui that breaks every time
source updates. but this was more than a year ago so maybe things have
changed by now.)

On Sat, Feb 27, 2010 at 4:18 PM, Jean-Philippe Mailloux
<[email protected]>wrote:

> And you must know very well that many dll's'will replace existing dll's'
> your only way mate is to find a genuine mod without replacing any dll files.
>
> Any suggestions?
> ------Message d'origine------
> De : Jonas 'Sortie' Termansen
> Expéditeur :[email protected]
> À :Discussion of Half-Life Programming
> Répondre à :Discussion of Half-Life Programming
> Objet : Re: [hlcoders] Accessing Accumulation buffer in GoldSrc
> Envoyé : 27 fév, 2010 16:14
>
> VAC isn't anti DLL -- It only gets triggered if you replace existing
> DLLs. It is perfectly safe to use DLLs that isn't provided by Valve.
>
> Replacing opengl.dll will get you VAC-banned, though.
>
> I don't get why you are interested in modern effects, while you work
> with an engine that is 12 years old.
>
> kevin bowen skrev:
> > Oh wow, so I figured out that Paranoia uses gl accum, but with the
> > opengl.dll, WHICH SETS VAC OFF. is there any way to add motion blur
> without
> > dlls? besides the fake way with the models and transparency. Can I also
> just
> > get a confirmation that you can't add anything that looks good, like the
> > mechmod water shader, bloom, tronglow, and motion blur without getting
> > banned by vac?
> >
> > On Sat, Feb 27, 2010 at 10:18 AM, kevin bowen <[email protected]
> >wrote:
> >
> >
> >> I'm pretty new to this, but someone posted on this mailing list in 2003
> >> that they used the accumulation buffer to create motion blur. I found
> >> http://forums.inside3d.com/viewtopic.php?t=1533 which uses it for
> quake,
> >> but I'm not really sure how to go about adding it to HL. I would prefer
> to
> >> do it this way than adding unneccessary dll's that just set off vac. If
> >> anyone could explain/help me out with this that'd be awesome, THANKS!
> >>
> >>
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> >
>
>
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>
> Envoyé de mon BlackBerry
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