I wasn't sure that it was only the opengll.dll. Anyways, I like the 12 year old engine more than the 5-6 year old one that takes 5 years to compile and is a bitch to even GET it to compile when you're new to all this, along with the model tools with no gui so it's a tedious job to compile a simple model (unless you use a 3rd party model compiler with gui that breaks every time source updates. but this was more than a year ago so maybe things have changed by now.)
On Sat, Feb 27, 2010 at 4:18 PM, Jean-Philippe Mailloux <[email protected]>wrote: > And you must know very well that many dll's'will replace existing dll's' > your only way mate is to find a genuine mod without replacing any dll files. > > Any suggestions? > ------Message d'origine------ > De : Jonas 'Sortie' Termansen > Expéditeur :[email protected] > À :Discussion of Half-Life Programming > Répondre à :Discussion of Half-Life Programming > Objet : Re: [hlcoders] Accessing Accumulation buffer in GoldSrc > Envoyé : 27 fév, 2010 16:14 > > VAC isn't anti DLL -- It only gets triggered if you replace existing > DLLs. It is perfectly safe to use DLLs that isn't provided by Valve. > > Replacing opengl.dll will get you VAC-banned, though. > > I don't get why you are interested in modern effects, while you work > with an engine that is 12 years old. > > kevin bowen skrev: > > Oh wow, so I figured out that Paranoia uses gl accum, but with the > > opengl.dll, WHICH SETS VAC OFF. is there any way to add motion blur > without > > dlls? besides the fake way with the models and transparency. Can I also > just > > get a confirmation that you can't add anything that looks good, like the > > mechmod water shader, bloom, tronglow, and motion blur without getting > > banned by vac? > > > > On Sat, Feb 27, 2010 at 10:18 AM, kevin bowen <[email protected] > >wrote: > > > > > >> I'm pretty new to this, but someone posted on this mailing list in 2003 > >> that they used the accumulation buffer to create motion blur. I found > >> http://forums.inside3d.com/viewtopic.php?t=1533 which uses it for > quake, > >> but I'm not really sure how to go about adding it to HL. I would prefer > to > >> do it this way than adding unneccessary dll's that just set off vac. If > >> anyone could explain/help me out with this that'd be awesome, THANKS! > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > Envoyé de mon BlackBerry > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

