And you must know very well that many dll's'will replace existing dll's' your 
only way mate is to find a genuine mod without replacing any dll files. 

Any suggestions? 
------Message d'origine------
De : Jonas 'Sortie' Termansen
Expéditeur :[email protected]
À :Discussion of Half-Life Programming
Répondre à :Discussion of Half-Life Programming
Objet : Re: [hlcoders] Accessing Accumulation buffer in GoldSrc
Envoyé : 27 fév, 2010 16:14

VAC isn't anti DLL -- It only gets triggered if you replace existing 
DLLs. It is perfectly safe to use DLLs that isn't provided by Valve.

Replacing opengl.dll will get you VAC-banned, though.

I don't get why you are interested in modern effects, while you work 
with an engine that is 12 years old.

kevin bowen skrev:
> Oh wow, so I figured out that Paranoia uses gl accum, but with the
> opengl.dll, WHICH SETS VAC OFF. is there any way to add motion blur without
> dlls? besides the fake way with the models and transparency. Can I also just
> get a confirmation that you can't add anything that looks good, like the
> mechmod water shader, bloom, tronglow, and motion blur without getting
> banned by vac?
>
> On Sat, Feb 27, 2010 at 10:18 AM, kevin bowen 
> <[email protected]>wrote:
>
>   
>> I'm pretty new to this, but someone posted on this mailing list in 2003
>> that they used the accumulation buffer to create motion blur. I found
>> http://forums.inside3d.com/viewtopic.php?t=1533 which uses it for quake,
>> but I'm not really sure how to go about adding it to HL. I would prefer to
>> do it this way than adding unneccessary dll's that just set off vac. If
>> anyone could explain/help me out with this that'd be awesome, THANKS!
>>
>>     
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