My guess is it might come later. I'm sure they started before the mac ported
code was ready to be integrated into more projects.

However, I wonder if the tile-based map editor is a bunch of prefab-type
things that snap to a large grid. I wait for monday when it releases to go
poke in the files and code.

And I wonder if they're shipping any other SDK updates besides the code
branch?

On Fri, Jul 16, 2010 at 3:36 PM, Tom Edwards <t_edwa...@btinternet.com>wrote:

>  If you hadn't heard already, the SDK is being updated on Monday with the
> complete source code to Alien Swarm, a brand new Source 2009 game by the
> team who made the original UT2004 mod (and who now work for Valve). It's
> going to be a sample project in the same vein as TFC.
>
> AS has a tile-based map editor, omnidirectional projected textures,
> real-time depth of field and Steamworks integration...but apparently no Mac
> support?
>
> http://store.steampowered.com/app/630
>
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