My guess is it might come later. I'm sure they started before the mac ported code was ready to be integrated into more projects.
However, I wonder if the tile-based map editor is a bunch of prefab-type things that snap to a large grid. I wait for monday when it releases to go poke in the files and code. And I wonder if they're shipping any other SDK updates besides the code branch? On Fri, Jul 16, 2010 at 3:36 PM, Tom Edwards <t_edwa...@btinternet.com>wrote: > If you hadn't heard already, the SDK is being updated on Monday with the > complete source code to Alien Swarm, a brand new Source 2009 game by the > team who made the original UT2004 mod (and who now work for Valve). It's > going to be a sample project in the same vein as TFC. > > AS has a tile-based map editor, omnidirectional projected textures, > real-time depth of field and Steamworks integration...but apparently no Mac > support? > > http://store.steampowered.com/app/630 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders