I'm guessing it's Valve's answer to Epic's UDK.

On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman
<lord.matt.hoff...@gmail.com>wrote:

> Excited to see Alien Swarm. Not only does it not look like source (And yet
> still be source), it looks like good fun. And it's free.
>
> Is there reasoning behind it being free? (Other than allowing anyone to
> become a Source developer for free)
>
> On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
> <alf...@valvesoftware.com>wrote:
>
> > Right, no Mac support yet, they got ahead of us :)
> >
> > > -----Original Message-----
> > > From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
> > > boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
> > > Sent: Friday, July 16, 2010 3:37 PM
> > > To: hlcoders
> > > Subject: [hlcoders] Alien Swarm
> > >
> > >   If you hadn't heard already, the SDK is being updated on Monday with
> > > the complete source code to Alien Swarm, a brand new Source 2009 game
> > > by
> > > the team who made the original UT2004 mod (and who now work for Valve).
> > > It's going to be a sample project in the same vein as TFC.
> > >
> > > AS has a tile-based map editor, omnidirectional projected textures,
> > > real-time depth of field and Steamworks integration...but apparently no
> > > Mac support?
> > >
> > > http://store.steampowered.com/app/630
> > >
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> >
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