They've got the right idea with Alien Swarm. Every update to the game is matched with an update to the source code. I doubt that will happen with Portal 2 though...

On 12/09/2010 4:09, Tobias Kammersgaard wrote:
The Source SDK is getting rather uninteresting to work with. All the engine
revisions are more annoying than anything. One revision please, and make it
always updated!

Unfortunately we've already seen it will never happen. This makes me sad.

- ScarT


On 12 September 2010 16:48, Cory de La Torre<gear....@gmail.com>  wrote:

UDK all the way. Get with the times SDK.

On Sun, Sep 12, 2010 at 12:30 AM, Zach Brockway<neveren...@gmail.com
wrote:
It's probably true that it's malleable enough to do more traditional FPS
stuff with, but it still kind of makes me feel like the SDK is a
second-class citizen. Maybe this particular problem is easier to deal
with
than I'm envisioning, but the SDK is definitely "quirky" in a lot of ways
besides. It makes UDK a bit more appealing, with the very regular and
very
substantial updates it's receiving... despite my preference for C++, and
the
ability to get closer to the metal with Source. However, it's
understandable
that Valve has a lot on their plate, and many more people waiting for
Portal
2 than the next SDK drop. "Making games is hard."

Tough situation.

On Sat, Sep 11, 2010 at 10:05 PM, KnightmareRichard<
assaultar...@hotmail.com>  wrote:

I haven't look into the code in detail yet, but I've heard that Alien
Swarm's code is exactly capable for a FPS mod. Just by playing with the
console you can make it in a FPS vision (though obviously not pretty),
but
they didn't really remove a lot from the original engine code base, so
the
stuff for FPS is still in there, it's just that you might need to play
with
the code here and there a tiny little bit to get it back to normal,
since
they added a lot of new things by themselves.

--Richard

From: lord.matt.hoff...@gmail.com
Date: Sat, 11 Sep 2010 21:48:45 -0700
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Engine 2009?

It's also totally gimped for anything that's not a top-down
player-controls-an-npc shooter. Atleast that's my understanding after
poking through the code a bit.

On Sat, Sep 11, 2010 at 9:43 PM, KnightmareRichard
<assaultar...@hotmail.com>  wrote:
Actually it's already available. The one Alien Swarm using is a
version
in between Left 4 Dead 2 and Portal 2, if I remembered correctly. One
of
the
developers mentioned that on Facepunch. And Alien Swarm is TOTALLY
FREE,
along with its full source code.
Date: Sat, 11 Sep 2010 21:24:06 -0300
From: samuelga...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Engine 2009?

"When It's Done*"


*Approx Valve Time

On Sat, Sep 11, 2010 at 9:13 PM, Matheus Lima Faiotto<
m...@revgamers.net>wrote:
Does anyone have an estimate of when?

--------------------------------------------------
From: "James Pizzurro"<ja...@agentredproductions.com>
Sent: Saturday, September 11, 2010 7:27 PM
To: "Discussion of Half-Life Programming"<
hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Engine 2009?


  The answer is no, not yet.
On Sep 11, 2010 7:24 PM, "Matheus Lima Faiotto"<
m...@revgamers.net>
wrote:

Alright guys,

I'm sorry I'm kind of late here, however, Is it possible to
Create
a Mod
with the Source Engine 2009?

because while attempting to, I get an error about being able
to
open
\CreateAMod\something\gameinfo_mp.txt

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--
"They've penetrated our code walls. They're stealing the Internet!"
"We'll need to hack all IPs simultaneously."
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