UDK all the way. Get with the times SDK. On Sun, Sep 12, 2010 at 12:30 AM, Zach Brockway <neveren...@gmail.com>wrote:
> It's probably true that it's malleable enough to do more traditional FPS > stuff with, but it still kind of makes me feel like the SDK is a > second-class citizen. Maybe this particular problem is easier to deal with > than I'm envisioning, but the SDK is definitely "quirky" in a lot of ways > besides. It makes UDK a bit more appealing, with the very regular and very > substantial updates it's receiving... despite my preference for C++, and > the > ability to get closer to the metal with Source. However, it's > understandable > that Valve has a lot on their plate, and many more people waiting for > Portal > 2 than the next SDK drop. "Making games is hard." > > Tough situation. > > On Sat, Sep 11, 2010 at 10:05 PM, KnightmareRichard < > assaultar...@hotmail.com> wrote: > > > > > I haven't look into the code in detail yet, but I've heard that Alien > > Swarm's code is exactly capable for a FPS mod. Just by playing with the > > console you can make it in a FPS vision (though obviously not pretty), > but > > they didn't really remove a lot from the original engine code base, so > the > > stuff for FPS is still in there, it's just that you might need to play > with > > the code here and there a tiny little bit to get it back to normal, since > > they added a lot of new things by themselves. > > > > --Richard > > > > > From: lord.matt.hoff...@gmail.com > > > Date: Sat, 11 Sep 2010 21:48:45 -0700 > > > To: hlcoders@list.valvesoftware.com > > > Subject: Re: [hlcoders] Source Engine 2009? > > > > > > It's also totally gimped for anything that's not a top-down > > > player-controls-an-npc shooter. Atleast that's my understanding after > > > poking through the code a bit. > > > > > > On Sat, Sep 11, 2010 at 9:43 PM, KnightmareRichard > > > <assaultar...@hotmail.com> wrote: > > > > > > > > Actually it's already available. The one Alien Swarm using is a > version > > in between Left 4 Dead 2 and Portal 2, if I remembered correctly. One of > the > > developers mentioned that on Facepunch. And Alien Swarm is TOTALLY FREE, > > along with its full source code. > > > > > > > >> Date: Sat, 11 Sep 2010 21:24:06 -0300 > > > >> From: samuelga...@gmail.com > > > >> To: hlcoders@list.valvesoftware.com > > > >> Subject: Re: [hlcoders] Source Engine 2009? > > > >> > > > >> "When It's Done* " > > > >> > > > >> > > > >> *Approx Valve Time > > > >> > > > >> On Sat, Sep 11, 2010 at 9:13 PM, Matheus Lima Faiotto < > > m...@revgamers.net>wrote: > > > >> > > > >> > Does anyone have an estimate of when? > > > >> > > > > >> > -------------------------------------------------- > > > >> > From: "James Pizzurro" <ja...@agentredproductions.com> > > > >> > Sent: Saturday, September 11, 2010 7:27 PM > > > >> > To: "Discussion of Half-Life Programming" < > > hlcoders@list.valvesoftware.com > > > >> > > > > > >> > Subject: Re: [hlcoders] Source Engine 2009? > > > >> > > > > >> > > > > >> > The answer is no, not yet. > > > >> >> > > > >> >> On Sep 11, 2010 7:24 PM, "Matheus Lima Faiotto" < > > m...@revgamers.net> > > > >> >> wrote: > > > >> >> > > > >> >>> Alright guys, > > > >> >>> > > > >> >>> I'm sorry I'm kind of late here, however, Is it possible to > Create > > a Mod > > > >> >>> > > > >> >> with the Source Engine 2009? > > > >> >> > > > >> >>> > > > >> >>> because while attempting to, I get an error about being able to > > open > > > >> >>> > > > >> >> \CreateAMod\something\gameinfo_mp.txt > > > >> >> > > > >> >>> _______________________________________________ > > > >> >>> To unsubscribe, edit your list preferences, or view the list > > archives, > > > >> >>> > > > >> >> please visit: > > > >> >> > > > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> >>> > > > >> >>> _______________________________________________ > > > >> >> To unsubscribe, edit your list preferences, or view the list > > archives, > > > >> >> please visit: > > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> >> > > > >> >> > > > >> >> > > > >> > _______________________________________________ > > > >> > To unsubscribe, edit your list preferences, or view the list > > archives, > > > >> > please visit: > > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > >> > > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > "They've penetrated our code walls. They're stealing the Internet!" > "We'll need to hack all IPs simultaneously." > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders