UDK all the way. Get with the times SDK.

On Sun, Sep 12, 2010 at 12:30 AM, Zach Brockway <neveren...@gmail.com>wrote:

> It's probably true that it's malleable enough to do more traditional FPS
> stuff with, but it still kind of makes me feel like the SDK is a
> second-class citizen. Maybe this particular problem is easier to deal with
> than I'm envisioning, but the SDK is definitely "quirky" in a lot of ways
> besides. It makes UDK a bit more appealing, with the very regular and very
> substantial updates it's receiving... despite my preference for C++, and
> the
> ability to get closer to the metal with Source. However, it's
> understandable
> that Valve has a lot on their plate, and many more people waiting for
> Portal
> 2 than the next SDK drop. "Making games is hard."
>
> Tough situation.
>
> On Sat, Sep 11, 2010 at 10:05 PM, KnightmareRichard <
> assaultar...@hotmail.com> wrote:
>
> >
> > I haven't look into the code in detail yet, but I've heard that Alien
> > Swarm's code is exactly capable for a FPS mod. Just by playing with the
> > console you can make it in a FPS vision (though obviously not pretty),
> but
> > they didn't really remove a lot from the original engine code base, so
> the
> > stuff for FPS is still in there, it's just that you might need to play
> with
> > the code here and there a tiny little bit to get it back to normal, since
> > they added a lot of new things by themselves.
> >
> > --Richard
> >
> > > From: lord.matt.hoff...@gmail.com
> > > Date: Sat, 11 Sep 2010 21:48:45 -0700
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] Source Engine 2009?
> > >
> > > It's also totally gimped for anything that's not a top-down
> > > player-controls-an-npc shooter. Atleast that's my understanding after
> > > poking through the code a bit.
> > >
> > > On Sat, Sep 11, 2010 at 9:43 PM, KnightmareRichard
> > > <assaultar...@hotmail.com> wrote:
> > > >
> > > > Actually it's already available. The one Alien Swarm using is a
> version
> > in between Left 4 Dead 2 and Portal 2, if I remembered correctly. One of
> the
> > developers mentioned that on Facepunch. And Alien Swarm is TOTALLY FREE,
> > along with its full source code.
> > > >
> > > >> Date: Sat, 11 Sep 2010 21:24:06 -0300
> > > >> From: samuelga...@gmail.com
> > > >> To: hlcoders@list.valvesoftware.com
> > > >> Subject: Re: [hlcoders] Source Engine 2009?
> > > >>
> > > >> "When It's Done* "
> > > >>
> > > >>
> > > >> *Approx Valve Time
> > > >>
> > > >> On Sat, Sep 11, 2010 at 9:13 PM, Matheus Lima Faiotto <
> > m...@revgamers.net>wrote:
> > > >>
> > > >> > Does anyone have an estimate of when?
> > > >> >
> > > >> > --------------------------------------------------
> > > >> > From: "James Pizzurro" <ja...@agentredproductions.com>
> > > >> > Sent: Saturday, September 11, 2010 7:27 PM
> > > >> > To: "Discussion of Half-Life Programming" <
> > hlcoders@list.valvesoftware.com
> > > >> > >
> > > >> > Subject: Re: [hlcoders] Source Engine 2009?
> > > >> >
> > > >> >
> > > >> >  The answer is no, not yet.
> > > >> >>
> > > >> >> On Sep 11, 2010 7:24 PM, "Matheus Lima Faiotto" <
> > m...@revgamers.net>
> > > >> >> wrote:
> > > >> >>
> > > >> >>> Alright guys,
> > > >> >>>
> > > >> >>> I'm sorry I'm kind of late here, however, Is it possible to
> Create
> > a Mod
> > > >> >>>
> > > >> >> with the Source Engine 2009?
> > > >> >>
> > > >> >>>
> > > >> >>> because while attempting to, I get an error about being able to
> > open
> > > >> >>>
> > > >> >> \CreateAMod\something\gameinfo_mp.txt
> > > >> >>
> > > >> >>> _______________________________________________
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> > > >> >>
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> > > >> >>>
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> > > >> >>
> > > >> >>
> > > >> >>
> > > >> > _______________________________________________
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> > > >> >
> > > >> >
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> > > >>
> > > >
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> > > >
> > > >
> > >
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> > >
> >
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> >
> >
>
>
> --
> "They've penetrated our code walls. They're stealing the Internet!"
> "We'll need to hack all IPs simultaneously."
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>


-- 
Gear Dev
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