I'll give them that. I can see the same problem they've got to deal with
everytime they update the "regular" SDK code base. Breaking old mods that's
no longer being updated! There's bound to be people complaining.

- ScarT


On 12 September 2010 18:57, Tom Edwards <t_edwa...@btinternet.com> wrote:

>  They've got the right idea with Alien Swarm. Every update to the game is
> matched with an update to the source code. I doubt that will happen with
> Portal 2 though...
>
>
> On 12/09/2010 4:09, Tobias Kammersgaard wrote:
>
>> The Source SDK is getting rather uninteresting to work with. All the
>> engine
>> revisions are more annoying than anything. One revision please, and make
>> it
>> always updated!
>>
>> Unfortunately we've already seen it will never happen. This makes me sad.
>>
>> - ScarT
>>
>>
>> On 12 September 2010 16:48, Cory de La Torre<gear....@gmail.com>  wrote:
>>
>>  UDK all the way. Get with the times SDK.
>>>
>>> On Sun, Sep 12, 2010 at 12:30 AM, Zach Brockway<neveren...@gmail.com
>>>
>>>> wrote:
>>>> It's probably true that it's malleable enough to do more traditional FPS
>>>> stuff with, but it still kind of makes me feel like the SDK is a
>>>> second-class citizen. Maybe this particular problem is easier to deal
>>>>
>>> with
>>>
>>>> than I'm envisioning, but the SDK is definitely "quirky" in a lot of
>>>> ways
>>>> besides. It makes UDK a bit more appealing, with the very regular and
>>>>
>>> very
>>>
>>>> substantial updates it's receiving... despite my preference for C++, and
>>>> the
>>>> ability to get closer to the metal with Source. However, it's
>>>> understandable
>>>> that Valve has a lot on their plate, and many more people waiting for
>>>> Portal
>>>> 2 than the next SDK drop. "Making games is hard."
>>>>
>>>> Tough situation.
>>>>
>>>> On Sat, Sep 11, 2010 at 10:05 PM, KnightmareRichard<
>>>> assaultar...@hotmail.com>  wrote:
>>>>
>>>>  I haven't look into the code in detail yet, but I've heard that Alien
>>>>> Swarm's code is exactly capable for a FPS mod. Just by playing with the
>>>>> console you can make it in a FPS vision (though obviously not pretty),
>>>>>
>>>> but
>>>>
>>>>> they didn't really remove a lot from the original engine code base, so
>>>>>
>>>> the
>>>>
>>>>> stuff for FPS is still in there, it's just that you might need to play
>>>>>
>>>> with
>>>>
>>>>> the code here and there a tiny little bit to get it back to normal,
>>>>>
>>>> since
>>>
>>>> they added a lot of new things by themselves.
>>>>>
>>>>> --Richard
>>>>>
>>>>>  From: lord.matt.hoff...@gmail.com
>>>>>> Date: Sat, 11 Sep 2010 21:48:45 -0700
>>>>>> To: hlcoders@list.valvesoftware.com
>>>>>> Subject: Re: [hlcoders] Source Engine 2009?
>>>>>>
>>>>>> It's also totally gimped for anything that's not a top-down
>>>>>> player-controls-an-npc shooter. Atleast that's my understanding after
>>>>>> poking through the code a bit.
>>>>>>
>>>>>> On Sat, Sep 11, 2010 at 9:43 PM, KnightmareRichard
>>>>>> <assaultar...@hotmail.com>  wrote:
>>>>>>
>>>>>>> Actually it's already available. The one Alien Swarm using is a
>>>>>>>
>>>>>> version
>>>>
>>>>> in between Left 4 Dead 2 and Portal 2, if I remembered correctly. One
>>>>>
>>>> of
>>>
>>>> the
>>>>
>>>>> developers mentioned that on Facepunch. And Alien Swarm is TOTALLY
>>>>>
>>>> FREE,
>>>
>>>> along with its full source code.
>>>>>
>>>>>> Date: Sat, 11 Sep 2010 21:24:06 -0300
>>>>>>>> From: samuelga...@gmail.com
>>>>>>>> To: hlcoders@list.valvesoftware.com
>>>>>>>> Subject: Re: [hlcoders] Source Engine 2009?
>>>>>>>>
>>>>>>>> "When It's Done*"
>>>>>>>>
>>>>>>>>
>>>>>>>> *Approx Valve Time
>>>>>>>>
>>>>>>>> On Sat, Sep 11, 2010 at 9:13 PM, Matheus Lima Faiotto<
>>>>>>>>
>>>>>>> m...@revgamers.net>wrote:
>>>>>
>>>>>> Does anyone have an estimate of when?
>>>>>>>>>
>>>>>>>>> --------------------------------------------------
>>>>>>>>> From: "James Pizzurro"<ja...@agentredproductions.com>
>>>>>>>>> Sent: Saturday, September 11, 2010 7:27 PM
>>>>>>>>> To: "Discussion of Half-Life Programming"<
>>>>>>>>>
>>>>>>>> hlcoders@list.valvesoftware.com
>>>>>
>>>>>> Subject: Re: [hlcoders] Source Engine 2009?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  The answer is no, not yet.
>>>>>>>>>
>>>>>>>>>> On Sep 11, 2010 7:24 PM, "Matheus Lima Faiotto"<
>>>>>>>>>>
>>>>>>>>> m...@revgamers.net>
>>>>>
>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>  Alright guys,
>>>>>>>>>>>
>>>>>>>>>>> I'm sorry I'm kind of late here, however, Is it possible to
>>>>>>>>>>>
>>>>>>>>>> Create
>>>>
>>>>> a Mod
>>>>>
>>>>>> with the Source Engine 2009?
>>>>>>>>>>
>>>>>>>>>>  because while attempting to, I get an error about being able
>>>>>>>>>>>
>>>>>>>>>> to
>>>
>>>> open
>>>>>
>>>>>> \CreateAMod\something\gameinfo_mp.txt
>>>>>>>>>>
>>>>>>>>>>  _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>
>>>>>>>>>> archives,
>>>>>
>>>>>> please visit:
>>>>>>>>>>
>>>>>>>>>>  http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>>>
>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>
>>>>>>>>> archives,
>>>>>
>>>>>> please visit:
>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>
>>>>>>>> archives,
>>>>>
>>>>>> please visit:
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>
>>>>>>> archives,
>>>>
>>>>> please visit:
>>>>>
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>  _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>
>>>>>> archives,
>>>>
>>>>> please visit:
>>>>>
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>  _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>
>>>>> archives,
>>>
>>>> please visit:
>>>>>
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>  _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>> --
>>>> "They've penetrated our code walls. They're stealing the Internet!"
>>>> "We'll need to hack all IPs simultaneously."
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>> --
>>> Gear Dev
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>>  _______________________________________________
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>> please visit:
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>>
>>
>>
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