So since you cannot up the limit, you need to create a sub entity system. One entity that controls a number of sub entities if you will, like a single entity that controls a number of particles. Your mod is already all about making something from nothing, so you should be able to figure something out.
On Sat, Oct 23, 2010 at 5:05 PM, Adam "amckern" McKern <amck...@yahoo.com>wrote: > Working on svencoop, i can confirm this, however you may run out of temp > memory, and need to enable a command -num_edicts 4096 at the game shortcut. > > -------- > Owner Nigredo Studios http://www.nigredostudios.com > > --- On Sat, 23/10/10, Tobias Kammersgaard <tobias.kammersga...@gmail.com> > wrote: > > From: Tobias Kammersgaard <tobias.kammersga...@gmail.com> > Subject: Re: [hlcoders] Entity Limit > To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com > > > Received: Saturday, 23 October, 2010, 9:31 PM > > I'm pretty sure the concept of Garry's mod isn't under patent. > > As Cory said there is no way to up the entity limit on GoldSrc. > > - ScarT > > > On 23 October 2010 11:07, Cory de La Torre <gear....@gmail.com> wrote: > > > Not to be rude or anything, but perhaps the community felt the need to > act > > that way because of the quality of the content you're putting up on > moddb. > > I > > mean hey, it's your mod, do whatever you want. But you should understand > it > > looks like you made the majority of that stuff being on LSD. > > > > Anyways there is no way to increase the entity limit, sorry. Also you > might > > want to talk to Garry about trying to remake his game. Regardless of > engine > > versions, I'm fairly sure it's something you shouldn't really do. > > > > On Sat, Oct 23, 2010 at 12:58 AM, Krzysztof Krysztofiak > > <sezam...@gmail.com>wrote: > > > > > Hello, I`m co-creator of mod called "Go-Mod" you can see it here > > > http://www.moddb.com/mods/go-mod , it has been archived for a while > > > because > > > community were so stupid, but we decided to continue our work. I send a > > > email to s...@valvesoftware month ago, but I can`t see response yet so > I > > > decided to ask here. Maybe Gabe can help me here though :) > > > > > > So, we`re having problems with entity limit. First version of Go-Mod > was > > > nice without any problems, second beta was tragedy. We were having host > > > errors about that we exceed entity limit (512). Indeed it`s serious > > problem > > > if we`re trying to recreate *(I can say that, yes ? Maybe it`s not so > > > perfect as Garry`s Mod)* Garry`s Mod on GoldSource engine. New weapons, > > > models, functions, toolguns, physic gun, and *Newton Dynamics Physics > > > Engine > > > * ! AMXX helped us because i got metamod to work with Go-Mod so we can > > have > > > sweps and gamemodes instead of lua engine. Physics is just fantastic, > > works > > > only on entbrushes for now, but okay. > > > > > > So, is there *any way* to incerase this 512 entity limit ? > > > > > > -- > > > Pozdrawiam, > > > Krzysztof Krysztofiak > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > Gear Dev > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ( skidz ) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders