I'm pretty sure the concept of Garry's mod isn't under patent. As Cory said there is no way to up the entity limit on GoldSrc.
- ScarT On 23 October 2010 11:07, Cory de La Torre <gear....@gmail.com> wrote: > Not to be rude or anything, but perhaps the community felt the need to act > that way because of the quality of the content you're putting up on moddb. > I > mean hey, it's your mod, do whatever you want. But you should understand it > looks like you made the majority of that stuff being on LSD. > > Anyways there is no way to increase the entity limit, sorry. Also you might > want to talk to Garry about trying to remake his game. Regardless of engine > versions, I'm fairly sure it's something you shouldn't really do. > > On Sat, Oct 23, 2010 at 12:58 AM, Krzysztof Krysztofiak > <sezam...@gmail.com>wrote: > > > Hello, I`m co-creator of mod called "Go-Mod" you can see it here > > http://www.moddb.com/mods/go-mod , it has been archived for a while > > because > > community were so stupid, but we decided to continue our work. I send a > > email to s...@valvesoftware month ago, but I can`t see response yet so I > > decided to ask here. Maybe Gabe can help me here though :) > > > > So, we`re having problems with entity limit. First version of Go-Mod was > > nice without any problems, second beta was tragedy. We were having host > > errors about that we exceed entity limit (512). Indeed it`s serious > problem > > if we`re trying to recreate *(I can say that, yes ? Maybe it`s not so > > perfect as Garry`s Mod)* Garry`s Mod on GoldSource engine. New weapons, > > models, functions, toolguns, physic gun, and *Newton Dynamics Physics > > Engine > > * ! AMXX helped us because i got metamod to work with Go-Mod so we can > have > > sweps and gamemodes instead of lua engine. Physics is just fantastic, > works > > only on entbrushes for now, but okay. > > > > So, is there *any way* to incerase this 512 entity limit ? > > > > -- > > Pozdrawiam, > > Krzysztof Krysztofiak > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Gear Dev > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders