I'm pretty sure the concept of Garry's mod isn't under patent.

As Cory said there is no way to up the entity limit on GoldSrc.

- ScarT


On 23 October 2010 11:07, Cory de La Torre <gear....@gmail.com> wrote:

> Not to be rude or anything, but perhaps the community felt the need to act
> that way because of the quality of the content you're putting up on moddb.
> I
> mean hey, it's your mod, do whatever you want. But you should understand it
> looks like you made the majority of that stuff being on LSD.
>
> Anyways there is no way to increase the entity limit, sorry. Also you might
> want to talk to Garry about trying to remake his game. Regardless of engine
> versions, I'm fairly sure it's something you shouldn't really do.
>
> On Sat, Oct 23, 2010 at 12:58 AM, Krzysztof Krysztofiak
> <sezam...@gmail.com>wrote:
>
> > Hello, I`m co-creator of mod called "Go-Mod" you can see it here
> > http://www.moddb.com/mods/go-mod , it has been archived for a while
> > because
> > community were so stupid, but we decided to continue our work. I send a
> > email to s...@valvesoftware month ago, but I can`t see response yet so I
> > decided to ask here. Maybe Gabe can help me here though :)
> >
> > So, we`re having problems with entity limit. First version of Go-Mod was
> > nice without any problems, second beta was tragedy. We were having host
> > errors about that we exceed entity limit (512). Indeed it`s serious
> problem
> > if we`re trying to recreate *(I can say that, yes ? Maybe it`s not so
> > perfect as Garry`s Mod)* Garry`s Mod on GoldSource engine. New weapons,
> > models, functions, toolguns, physic gun, and *Newton Dynamics Physics
> > Engine
> > * ! AMXX helped us because i got metamod to work with Go-Mod so we can
> have
> > sweps and gamemodes instead of lua engine. Physics is just fantastic,
> works
> > only on entbrushes for now, but okay.
> >
> > So, is there *any way* to incerase this 512 entity limit ?
> >
> > --
> > Pozdrawiam,
> > Krzysztof Krysztofiak
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Gear Dev
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to