What game and engine is the crash occurring in? On Monday, October 25, 2010, Andrew Watkins <a...@watkins.to> wrote: > Hey list, I'm getting another dedicated server crash I don't know how to > approach fixing. Its another access violation error where the call stack > frame in question just contains a memory address, the exact error message is > this: > "Unhandled exception at 0x040a000b in 040a000b.mdmp: 0xC0000005: Access > violation reading location 0x040a000b." > > However, although I've seen this particular crash many times (always with > the same memory address, like I asked about for another crash previously), > the last two times it has occurred, there's actually been a call stack - and > its been the same each time, it appears to be in stock AI code. The last > frame however bears no relation to those before it. > > Screenshot of the crash / call stack: > http://www.ftwinston.com/files/040a000b.png > Actual dump file itself: http://www.ftwinston.com/files/040a000b.mdmp > > If I were able to reproduce this error, I'd be able to set about fixing it, > so my earlier question about how best to set about reproducing access > violation errors that only seem to occur [at random] on live servers still > stands. > I can't show you the topmost frame of this call stack, because there is > nothing loaded for it - all that is shown is the memory address itself, with > ?????? as its value, and all adjacent memory addresses similarly. > My second question is this: has this crash got anything to do with the AI > code that is running in every frame prior to the crash frame or not? How can > I tell? > > Thanks > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
-- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders