Source SDK Base 2007, and Modular Combat. Ta

Date: Mon, 25 Oct 2010 18:24:53 +0100
> From: Saul Rennison <saul.renni...@gmail.com>
> Subject: Re: [hlcoders] Understanding a confusing crash dump
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Message-ID:
>        <aanlkti=av++v1mxtrdpbuhmckqvp36wihbjvb=a=d...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> What game and engine is the crash occurring in?
>
> On Monday, October 25, 2010, Andrew Watkins <a...@watkins.to> wrote:
> > Hey list, I'm getting another dedicated server crash I don't know how to
> > approach fixing. Its another access violation error where the call stack
> > frame in question just contains a memory address, the exact error message
> is
> > this:
> > "Unhandled exception at 0x040a000b in 040a000b.mdmp: 0xC0000005: Access
> > violation reading location 0x040a000b."
> >
> > However, although I've seen this particular crash many times (always with
> > the same memory address, like I asked about for another crash
> previously),
> > the last two times it has occurred, there's actually been a call stack -
> and
> > its been the same each time, it appears to be in stock AI code. The last
> > frame however bears no relation to those before it.
> >
> > Screenshot of the crash / call stack:
> > http://www.ftwinston.com/files/040a000b.png
> > Actual dump file itself: http://www.ftwinston.com/files/040a000b.mdmp
> >
> > If I were able to reproduce this error, I'd be able to set about fixing
> it,
> > so my earlier question about how best to set about reproducing access
> > violation errors that only seem to occur [at random] on live servers
> still
> > stands.
> > I can't show you the topmost frame of this call stack, because there is
> > nothing loaded for it - all that is shown is the memory address itself,
> with
> > ?????? as its value, and all adjacent memory addresses similarly.
> > My second question is this: has this crash got anything to do with the AI
> > code that is running in every frame prior to the crash frame or not? How
> can
> > I tell?
> >
> > Thanks
>
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