Would that be the case with GMod? I never played the new gmod until a few weeks ago, and found some gcf files for games i dont own in the steamapps folder.
-------- Owner Nigredo Studios http://www.nigredostudios.com --- On Sun, 7/11/10, Harry Jeffery <harry101jeff...@googlemail.com> wrote: From: Harry Jeffery <harry101jeff...@googlemail.com> Subject: Re: [hlcoders] "Shared" GCFs can be downloaded even if the game is not owned To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> Received: Sunday, 7 November, 2010, 10:37 AM srcds doesn't require steam accounts anymore, it's inevitable that ownership wouldn't be checked for the server-side stuff. On 6 November 2010 22:38, Tom Edwards <cont...@steamreview.org> wrote: > I've been experimenting with the filesystem today, and I decided to see what > would happen if I tried to mount L4D2, which I don't own. Would it error? > Would it crash? > > No. It made Steam download the map I requested. I've now also downloaded one > of the VPKs. > > Only left 4 dead 2 common.ncf appears to be accessible, which is what > dedicated servers get and doesn't contain the client library. That gives me > some hope that this isn't an oversight and is in fact something intentional > that mods can rely on...is that the case? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders