Alright, I've found a couple of related threads in the archive, but they are unsolved:
http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg22902.html http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg23814.html There's an apparent fix in that second link but I noticed it's already included in the SDK and I still have the issue (would hate to see what it was like before!). Another curious thing I noticed is that when driving a veihcle this problem doesn't persist, movement is smooth. Surely, I can't be alone with this, because I think it's very much an issue with the sdk code. Anyone? On Thu, Jul 14, 2011 at 2:00 AM, Eek Glur <iiy...@gmail.com> wrote: > The SDK Skeleton does seem like an interesting starting base, assuming it > doesn't have that problem - but I think it might be a little too stripped > down for my needs (seeing that it can't actually start a playable server or > do anything by default). Unless perhaps that was just something I messed up, > but I get this error: > > Client missing DT class CWaterBullet >> Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed. >> >> Dropped Player from server (Disconnect by user.) >> > > What codebase is this intended to be compiled with? Because, I see that it > includes a 'vgui_video.cpp', which isn't in any of the 2007 SDKs I pulled > from Source SDK (source code only and mp template) - Ended up removing it > because even by including the file (thanks Google), there was a link error > for it. > > Anyway, it would still be nice find a solution back at the template mod - > I've tried messing with the rates and interp console commands since the > rates seemed a little low, but I still get the same effect. Reading up on > interpolation though, it sounds very much like what the problem could be, > only I've no idea what to do about it, since I obviously won't be > understanding that completely, as a beginner. > > > On Wed, Jul 13, 2011 at 8:31 PM, Tom Edwards <t_edwa...@btinternet.com>wrote: > >> Someone else was talking about this a while back, I think it was related >> to interpolation. I don't recall the fix, but I do know that the SDK >> Skeleton player doesn't have the problem. https://code.google.com/p/** >> sourcesdk-skeleton/ <https://code.google.com/p/sourcesdk-skeleton/> >> >> On that subject, an Alien Swarm version of the skeleton is nearing >> release. There's only multiplayer ragdolls left to get working. :) >> >> >> On 13/07/2011 7:28, Eek Glur wrote: >> >>> Well, I noticed the problem in the beginning - so yes, I am experiencing >>> this in a clean base - 2007 multiplayer template, only fixes are compile >>> fixes, release build, default game directory (appid 218), etc. One strange >>> thing I noticed is that while playing is choppy, if I record a demo, on >>> playback it will be super smooth as if there wasn't a problem at all. It's >>> as if the client isn't properly syncronized with the server, while playing. >>> I don't know, but I've had some other people try it out, and they have the >>> same problem, too. >>> >>> Also, sorry for breaking format, I assumed receiving digests would still >>> send my threads back individually - not the case :P >>> >>> How much and exactly where have you been "toying" with your source >>> code? I >>> assume you're not experiencing these issues with a clean, >>> unmodified 2007 >>> scratch or template build? >>> >>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>> >>> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders