That's pretty neat, but maybe you should use the included citizen, or the colonist model for the player, instead of the weird stickman. Its a better showcase of the included functionality :)
On Wed, Aug 10, 2011 at 7:22 PM, Tom Edwards <t_edwa...@btinternet.com>wrote: > Here's an update which fixes the ragdoll issues. Still more to go (see the > readme), it's just finding the time... > > http://steamreview.org/**external/vdc/srcsdk-skeleton-**2.0a2.zip<http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a2.zip> > > > On 30/07/2011 3:48, Tom Edwards wrote: > >> Thanks, email me if you find anything wrong! >> >> On 30/07/2011 2:06, Tobias Kammersgaard wrote: >> >>> The biggest problem with using the ASW code is really the lack of >>> Half-Life 2 content. The singleplayer mod I'm working on would love to have >>> features from the ASW code base, however lack of HL2 stops us from going >>> there. Granted we should replace all the HL2 content with out own, but I >>> don't see that happening with a team of 5 people. >>> >>> However I will checkout your skeleton Tom :)! >>> >>> - ScarT >>> >>> >>> On 30 July 2011 14:57, Tom Edwards <t_edwa...@btinternet.com <mailto: >>> t_edwards@btinternet.**com <t_edwa...@btinternet.com>>> wrote: >>> >>> Don't expect any more significant updates to 2007/9, if for no >>> other reason than the move from GCF to NCF. Alien Swarm is from >>> the main codeline and is much more recent than 2007/9 so is >>> clearly the best choice for new mods. >>> >>> Since you probably aren't making a top-down shooter here is an >>> alpha for the Alien Swarm Skeleton, which is a simple first-person >>> game. Hopefully having something public will encourage me to spend >>> more time on its remaining problems. :) >>> >>> >>> http://steamreview.org/**external/vdc/srcsdk-skeleton-**2.0a1.zip<http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip> >>> >>> >>> On 30/07/2011 12:24, Psy_Commando wrote: >>> >>> Sorry, for the previous message, forgot to put a subject... >>> >>> Hi,this time I'm having a more complicated question. Me and my >>> team were about to switch from Source 2007 to Alien Swarm >>> Source, to make our mod free, and to have access to the menu >>> and loading UI and the Alien Swarm assets. However, Source >>> 2007 is now free, so that removed one of the big advantages of >>> ASW. Beside ASW, has tons of references directly to member >>> variables of other classes, which makes it very hard to make >>> significant changes. >>> >>> What I'm wondering is, is this a good move in the long term ? >>> I mean ASW, and the ASW SDK are pretty much left to die by its >>> devs, and there are about two active mods... Unlike with ASW I >>> can expect that there will be a Source 2009 update at some >>> point with the Source SDK. Any suggestions or comments ? >>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> >>> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> >>> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>> >>> >>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>> >>> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >> > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >
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