That's pretty neat, but maybe you should use the included citizen, or the
colonist model for the player, instead of the weird stickman. Its a better
showcase of the included functionality :)

On Wed, Aug 10, 2011 at 7:22 PM, Tom Edwards <t_edwa...@btinternet.com>wrote:

> Here's an update which fixes the ragdoll issues. Still more to go (see the
> readme), it's just finding the time...
>
> http://steamreview.org/**external/vdc/srcsdk-skeleton-**2.0a2.zip<http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a2.zip>
>
>
> On 30/07/2011 3:48, Tom Edwards wrote:
>
>> Thanks, email me if you find anything wrong!
>>
>> On 30/07/2011 2:06, Tobias Kammersgaard wrote:
>>
>>> The biggest problem with using the ASW code is really the lack of
>>> Half-Life 2 content. The singleplayer mod I'm working on would love to have
>>> features from the ASW code base, however lack of HL2 stops us from going
>>> there. Granted we should replace all the HL2 content with out own, but I
>>> don't see that happening with a team of 5 people.
>>>
>>> However I will checkout your skeleton Tom :)!
>>>
>>> - ScarT
>>>
>>>
>>> On 30 July 2011 14:57, Tom Edwards <t_edwa...@btinternet.com <mailto:
>>> t_edwards@btinternet.**com <t_edwa...@btinternet.com>>> wrote:
>>>
>>>    Don't expect any more significant updates to 2007/9, if for no
>>>    other reason than the move from GCF to NCF. Alien Swarm is from
>>>    the main codeline and is much more recent than 2007/9 so is
>>>    clearly the best choice for new mods.
>>>
>>>    Since you probably aren't making a top-down shooter here is an
>>>    alpha for the Alien Swarm Skeleton, which is a simple first-person
>>>    game. Hopefully having something public will encourage me to spend
>>>    more time on its remaining problems. :)
>>>
>>>    
>>> http://steamreview.org/**external/vdc/srcsdk-skeleton-**2.0a1.zip<http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip>
>>>
>>>
>>>    On 30/07/2011 12:24, Psy_Commando wrote:
>>>
>>>        Sorry, for the previous message, forgot to put a subject...
>>>
>>>        Hi,this time I'm having a more complicated question. Me and my
>>>        team were about to switch from Source 2007 to Alien Swarm
>>>        Source, to make our mod free, and to have access to the menu
>>>        and loading UI and the Alien Swarm assets. However, Source
>>>        2007 is now free, so that removed one of the big advantages of
>>>        ASW. Beside ASW, has tons of references directly to member
>>>        variables of other classes, which makes it very hard to make
>>>        significant changes.
>>>
>>>        What I'm wondering is, is this a good move in the long term ?
>>>        I mean ASW, and the ASW SDK are pretty much left to die by its
>>>        devs, and there are about two active mods... Unlike with ASW I
>>>        can expect that there will be a Source 2009 update at some
>>>        point with the Source SDK. Any suggestions or comments ?
>>>
>>>
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