Neat, I didn't know about him. Unfortunately that model isn't set up
right for 9-way animation...plus, half the point of making the stickman
was to provide the source for a simple model. :)
On 11/08/2011 5:19, Psy_Commando wrote:
I mean the model included with swarm and swarm_base.
On Thu, Aug 11, 2011 at 12:18 AM, Psy_Commando <psycomma...@gmail.com
<mailto:psycomma...@gmail.com>> wrote:
That's pretty neat, but maybe you should use the included citizen,
or the colonist model for the player, instead of the weird
stickman. Its a better showcase of the included functionality :)
On Wed, Aug 10, 2011 at 7:22 PM, Tom Edwards
<t_edwa...@btinternet.com <mailto:t_edwa...@btinternet.com>> wrote:
Here's an update which fixes the ragdoll issues. Still more to
go (see the readme), it's just finding the time...
http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a2.zip
On 30/07/2011 3:48, Tom Edwards wrote:
Thanks, email me if you find anything wrong!
On 30/07/2011 2:06, Tobias Kammersgaard wrote:
The biggest problem with using the ASW code is really
the lack of Half-Life 2 content. The singleplayer mod
I'm working on would love to have features from the
ASW code base, however lack of HL2 stops us from going
there. Granted we should replace all the HL2 content
with out own, but I don't see that happening with a
team of 5 people.
However I will checkout your skeleton Tom :)!
- ScarT
On 30 July 2011 14:57, Tom Edwards
<t_edwa...@btinternet.com
<mailto:t_edwa...@btinternet.com>
<mailto:t_edwa...@btinternet.com
<mailto:t_edwa...@btinternet.com>>> wrote:
Don't expect any more significant updates to
2007/9, if for no
other reason than the move from GCF to NCF. Alien
Swarm is from
the main codeline and is much more recent than
2007/9 so is
clearly the best choice for new mods.
Since you probably aren't making a top-down shooter
here is an
alpha for the Alien Swarm Skeleton, which is a
simple first-person
game. Hopefully having something public will
encourage me to spend
more time on its remaining problems. :)
http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip
On 30/07/2011 12:24, Psy_Commando wrote:
Sorry, for the previous message, forgot to put
a subject...
Hi,this time I'm having a more complicated
question. Me and my
team were about to switch from Source 2007 to
Alien Swarm
Source, to make our mod free, and to have
access to the menu
and loading UI and the Alien Swarm assets.
However, Source
2007 is now free, so that removed one of the
big advantages of
ASW. Beside ASW, has tons of references
directly to member
variables of other classes, which makes it very
hard to make
significant changes.
What I'm wondering is, is this a good move in
the long term ?
I mean ASW, and the ASW SDK are pretty much
left to die by its
devs, and there are about two active mods...
Unlike with ASW I
can expect that there will be a Source 2009
update at some
point with the Source SDK. Any suggestions or
comments ?
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