Neat, I didn't know about him. Unfortunately that model isn't set up right for 9-way animation...plus, half the point of making the stickman was to provide the source for a simple model. :)

On 11/08/2011 5:19, Psy_Commando wrote:
I mean the model included with swarm and swarm_base.

On Thu, Aug 11, 2011 at 12:18 AM, Psy_Commando <psycomma...@gmail.com <mailto:psycomma...@gmail.com>> wrote:

    That's pretty neat, but maybe you should use the included citizen,
    or the colonist model for the player, instead of the weird
    stickman. Its a better showcase of the included functionality :)


    On Wed, Aug 10, 2011 at 7:22 PM, Tom Edwards
    <t_edwa...@btinternet.com <mailto:t_edwa...@btinternet.com>> wrote:

        Here's an update which fixes the ragdoll issues. Still more to
        go (see the readme), it's just finding the time...

        http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a2.zip


        On 30/07/2011 3:48, Tom Edwards wrote:

            Thanks, email me if you find anything wrong!

            On 30/07/2011 2:06, Tobias Kammersgaard wrote:

                The biggest problem with using the ASW code is really
                the lack of Half-Life 2 content. The singleplayer mod
                I'm working on would love to have features from the
                ASW code base, however lack of HL2 stops us from going
                there. Granted we should replace all the HL2 content
                with out own, but I don't see that happening with a
                team of 5 people.

                However I will checkout your skeleton Tom :)!

                - ScarT


                On 30 July 2011 14:57, Tom Edwards
                <t_edwa...@btinternet.com
                <mailto:t_edwa...@btinternet.com>
                <mailto:t_edwa...@btinternet.com
                <mailto:t_edwa...@btinternet.com>>> wrote:

                   Don't expect any more significant updates to
                2007/9, if for no
                   other reason than the move from GCF to NCF. Alien
                Swarm is from
                   the main codeline and is much more recent than
                2007/9 so is
                   clearly the best choice for new mods.

                   Since you probably aren't making a top-down shooter
                here is an
                   alpha for the Alien Swarm Skeleton, which is a
                simple first-person
                   game. Hopefully having something public will
                encourage me to spend
                   more time on its remaining problems. :)

                http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip


                   On 30/07/2011 12:24, Psy_Commando wrote:

                       Sorry, for the previous message, forgot to put
                a subject...

                       Hi,this time I'm having a more complicated
                question. Me and my
                       team were about to switch from Source 2007 to
                Alien Swarm
                       Source, to make our mod free, and to have
                access to the menu
                       and loading UI and the Alien Swarm assets.
                However, Source
                       2007 is now free, so that removed one of the
                big advantages of
                       ASW. Beside ASW, has tons of references
                directly to member
                       variables of other classes, which makes it very
                hard to make
                       significant changes.

                       What I'm wondering is, is this a good move in
                the long term ?
                       I mean ASW, and the ASW SDK are pretty much
                left to die by its
                       devs, and there are about two active mods...
                Unlike with ASW I
                       can expect that there will be a Source 2009
                update at some
                       point with the Source SDK. Any suggestions or
                comments ?


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