The marine models are rigged horribly (the legs bones are way outside the leg mesh!) and their animations look terrible from close up. The model is also complicated and not an ideal place to start learning.

On 11/08/2011 7:46, Psy_Commando wrote:
You also can just use the marine model :)
And with the asw sdk we have the source for the marine model already.

On Thu, Aug 11, 2011 at 5:23 AM, Tom Edwards <t_edwa...@btinternet.com <mailto:t_edwa...@btinternet.com>> wrote:

    Neat, I didn't know about him. Unfortunately that model isn't set
    up right for 9-way animation...plus, half the point of making the
    stickman was to provide the source for a simple model. :)


    On 11/08/2011 5:19, Psy_Commando wrote:

        I mean the model included with swarm and swarm_base.

        On Thu, Aug 11, 2011 at 12:18 AM, Psy_Commando
        <psycomma...@gmail.com <mailto:psycomma...@gmail.com>
        <mailto:psycomma...@gmail.com <mailto:psycomma...@gmail.com>>>
        wrote:

           That's pretty neat, but maybe you should use the included
        citizen,
           or the colonist model for the player, instead of the weird
           stickman. Its a better showcase of the included
        functionality :)


           On Wed, Aug 10, 2011 at 7:22 PM, Tom Edwards
        <t_edwa...@btinternet.com <mailto:t_edwa...@btinternet.com>
        <mailto:t_edwa...@btinternet.com
        <mailto:t_edwa...@btinternet.com>>> wrote:

               Here's an update which fixes the ragdoll issues. Still
        more to
               go (see the readme), it's just finding the time...

        http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a2.zip


               On 30/07/2011 3:48, Tom Edwards wrote:

                   Thanks, email me if you find anything wrong!

                   On 30/07/2011 2:06, Tobias Kammersgaard wrote:

                       The biggest problem with using the ASW code is
        really
                       the lack of Half-Life 2 content. The
        singleplayer mod
                       I'm working on would love to have features from the
                       ASW code base, however lack of HL2 stops us
        from going
                       there. Granted we should replace all the HL2
        content
                       with out own, but I don't see that happening with a
                       team of 5 people.

                       However I will checkout your skeleton Tom :)!

                       - ScarT


                       On 30 July 2011 14:57, Tom Edwards
        <t_edwa...@btinternet.com <mailto:t_edwa...@btinternet.com>
        <mailto:t_edwa...@btinternet.com
        <mailto:t_edwa...@btinternet.com>>
        <mailto:t_edwa...@btinternet.com <mailto:t_edwa...@btinternet.com>
        <mailto:t_edwa...@btinternet.com
        <mailto:t_edwa...@btinternet.com>>>> wrote:

                          Don't expect any more significant updates to
                       2007/9, if for no
                          other reason than the move from GCF to NCF.
        Alien
                       Swarm is from
                          the main codeline and is much more recent than
                       2007/9 so is
                          clearly the best choice for new mods.

                          Since you probably aren't making a top-down
        shooter
                       here is an
                          alpha for the Alien Swarm Skeleton, which is a
                       simple first-person
                          game. Hopefully having something public will
                       encourage me to spend
                          more time on its remaining problems. :)

        http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip


                          On 30/07/2011 12:24, Psy_Commando wrote:

                              Sorry, for the previous message, forgot
        to put
                       a subject...

                              Hi,this time I'm having a more complicated
                       question. Me and my
                              team were about to switch from Source
        2007 to
                       Alien Swarm
                              Source, to make our mod free, and to have
                       access to the menu
                              and loading UI and the Alien Swarm assets.
                       However, Source
                              2007 is now free, so that removed one of the
                       big advantages of
                              ASW. Beside ASW, has tons of references
                       directly to member
                              variables of other classes, which makes
        it very
                       hard to make
                              significant changes.

                              What I'm wondering is, is this a good
        move in
                       the long term ?
                              I mean ASW, and the ASW SDK are pretty much
                       left to die by its
                              devs, and there are about two active mods...
                       Unlike with ASW I
                              can expect that there will be a Source 2009
                       update at some
                              point with the Source SDK. Any
        suggestions or
                       comments ?


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