Hello, I'm working on moving an SDK2006 mod to Steampipe. Basically, I took the contents of the Source SDK Base folder and plopped the gamedir inside, updated gameinfo.txt and steam_appid.txt, etc.
When I try to launch it from my Steam library after installing from our Steamworks depot the mod runs, but isn't able to mount any VPKs from hl2 or platform. I know I can manually extract the files it needs from the hl2 VPK, but I'd prefer not to have to do that. Tracing it using procmon shows it trying to open VPK's as folders, and using |all_source_engine_paths| as part of the path component to resources its looking for. However, using the exact same gamedir - it runs fine if placed into the sourcemods/ directory. I've also tried running the command line I see the spawned sourcemod running as, it's something like: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base\hl2.exe" -game sourcetest -steam -game "C:\Program Files (x86)\Steam\SteamApps\sourcemods\themod" -gameid areallybignumber And I see the exact same problem. It seems like when running a mod out of the sourcemods/ directory, Steam launches it in a way that allows the mod to see data from within VPKs - but standalone VPK's aren't supported. Is the Steam client loading a compatibility DLL for mounting the dependent VPKs? If so, how do I use it? Isn't file system access all handled by Source SDK Base/hl2.exe and its libraries? Any ideas? Thanks foo
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