open existing sound files and sound scripts and look. also read the developer wiki.
On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com> wrote: > Hey guys, i have another question! How do i change weapon sound for my > mod? What format does it have to be and what files do i need to edit? Long > story short, i need to know everything about changing the sounds please! > > On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Thanks Ken, i was just tired last night and having a rough time with some >> stuff, thanks though! >> >> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net> wrote: >> >>> It says right there... >>> The images displayed in the new game dialogue are 152x86. Since texture >>> dimensions must both be a power of two, your VTFs will be 256x128 with a >>> border to the right and bottom. >>> >>> That means that the full dimensions of the image will be 256 wide by 128 >>> tall, but only a portion of that gets used. 152 x 86 to be specific. What >>> you should do is create your chapter images as 152x86 images, and then >>> either edit that image's canvas size to 256x128 (but don't scale/stretch >>> the actual image), or take that 152x86 image and copy it into a new 256x128 >>> image, and just make sure it is positioned in the top-left. The unused >>> portion of the image should just be black. >>> >>> >>> -------- Original message -------- >>> From: Gavin Isgar <gisg...@gmail.com> >>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> >>> >>> Subject: Re: [hlcoders] Modding Problems >>> >>> Alright I guess >>> >>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com> >>> wrote: >>> >>>> Other than that I'd just use the images from Half-Life 2 as a base. >>>> >>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> Tom, i checked that but, to be honest, i didnt understand it a bit. >>>>> Anything else? >>>>> >>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com> >>>>> wrote: >>>>> >>>>>> There's some information on that at >>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>> >>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>> >>>>>>> Hey guys, im having another problem again and couldnt find a fix on >>>>>>> the internet. I dont know the right size for chapter thumbnails, what >>>>>>> size >>>>>>> do i make the picture(not the vtf or vmt)? >>>>>>> >>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> The two dots means "parent directory". You start in materials/vgui, >>>>>>>> go >>>>>>>> up one to materials, then to materials/logo and >>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>> >>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>> wrote: >>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i >>>>>>>> made a logo >>>>>>>> > folder, inside i put both put the vmt and vtf file with the same >>>>>>>> name. >>>>>>>> > Inside the vmt file, i put: >>>>>>>> > >>>>>>>> > "UnlitGeneric" >>>>>>>> > { >>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>> > "$nolod" 1 >>>>>>>> > "$translucent" 1 >>>>>>>> > } >>>>>>>> > >>>>>>>> > The path automatically detects the material folder, so just put >>>>>>>> the folder >>>>>>>> > and the name of both the vmt and vtf file(no extension). Then in >>>>>>>> my >>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>> > >>>>>>>> > Resource/GameLogo.res >>>>>>>> > { >>>>>>>> > GameLogo >>>>>>>> > { >>>>>>>> > ControlName EditablePanel >>>>>>>> > fieldName GameLogo >>>>>>>> > xpos 0 >>>>>>>> > ypos 0 >>>>>>>> > zpos 50 >>>>>>>> > wide 400 >>>>>>>> > tall 100 >>>>>>>> > autoResize 1 >>>>>>>> > pinCorner 0 >>>>>>>> > visible 1 >>>>>>>> > enabled 1 >>>>>>>> > offsetX -20 >>>>>>>> > offsetY -15 >>>>>>>> > } >>>>>>>> > >>>>>>>> > Logo >>>>>>>> > { >>>>>>>> > ControlName ImagePanel >>>>>>>> > fieldName Logo >>>>>>>> > xpos 0 >>>>>>>> > ypos 0 >>>>>>>> > zpos 50 >>>>>>>> > wide 400 >>>>>>>> > tall 100 >>>>>>>> > visible 1 >>>>>>>> > enabled 1 >>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>> > scaleImage 1 >>>>>>>> > } >>>>>>>> > } >>>>>>>> > >>>>>>>> > The dots in the path specify how many folders are before vmt and >>>>>>>> vtf, but i >>>>>>>> > rather just do it like this: >>>>>>>> > >>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 >>>>>>>> folder, 1 >>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. >>>>>>>> Thats how i< >>>>>>>> >>>>>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > -- -Tony
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