open existing sound files and sound scripts and look. also read the
developer wiki.

On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com> wrote:

> Hey guys, i have another question! How do i change weapon sound for my
> mod? What format does it have to be and what files do i need to edit? Long
> story short, i need to know everything about changing the sounds please!
>
> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Thanks Ken, i was just tired last night and having a rough time with some
>> stuff, thanks though!
>>
>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net> wrote:
>>
>>> It says right there...
>>> The images displayed in the new game dialogue are 152x86. Since texture
>>> dimensions must both be a power of two, your VTFs will be 256x128 with a
>>> border to the right and bottom.
>>>
>>> That means that the full dimensions of the image will be 256 wide by 128
>>> tall, but only a portion of that gets used. 152 x 86 to be specific. What
>>> you should do is create your chapter images as 152x86 images, and then
>>> either edit that image's canvas size to 256x128 (but don't scale/stretch
>>> the actual image), or take that 152x86 image and copy it into a new 256x128
>>> image, and just make sure it is positioned in the top-left. The unused
>>> portion of the image should just be black.
>>>
>>>
>>> -------- Original message --------
>>> From: Gavin Isgar <gisg...@gmail.com>
>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
>>>
>>> Subject: Re: [hlcoders] Modding Problems
>>>
>>> Alright I guess
>>>
>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com>
>>> wrote:
>>>
>>>> Other than that I'd just use the images from Half-Life 2 as a base.
>>>>
>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> Tom, i checked that but, to be honest, i didnt understand it a bit.
>>>>> Anything else?
>>>>>
>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> There's some information on that at
>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>
>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>
>>>>>>> Hey guys, im having another problem again and couldnt find a fix on
>>>>>>> the internet. I dont know the right size for chapter thumbnails, what 
>>>>>>> size
>>>>>>> do i make the picture(not the vtf or vmt)?
>>>>>>>
>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> The two dots means "parent directory". You start in materials/vgui,
>>>>>>>> go
>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>
>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>> wrote:
>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i
>>>>>>>> made a logo
>>>>>>>> > folder, inside i put both put the vmt and vtf file with the same
>>>>>>>> name.
>>>>>>>> > Inside the vmt file, i put:
>>>>>>>> >
>>>>>>>> > "UnlitGeneric"
>>>>>>>> > {
>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>> > "$nolod" 1
>>>>>>>> > "$translucent" 1
>>>>>>>> > }
>>>>>>>> >
>>>>>>>> > The path automatically detects the material folder, so just put
>>>>>>>> the folder
>>>>>>>> > and the name of both the vmt and vtf file(no extension). Then in
>>>>>>>> my
>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>> >
>>>>>>>> > Resource/GameLogo.res
>>>>>>>> > {
>>>>>>>> > GameLogo
>>>>>>>> > {
>>>>>>>> > ControlName EditablePanel
>>>>>>>> > fieldName GameLogo
>>>>>>>> > xpos 0
>>>>>>>> > ypos 0
>>>>>>>> > zpos 50
>>>>>>>> > wide 400
>>>>>>>> > tall 100
>>>>>>>> > autoResize 1
>>>>>>>> > pinCorner 0
>>>>>>>> > visible 1
>>>>>>>> > enabled 1
>>>>>>>> > offsetX -20
>>>>>>>> > offsetY -15
>>>>>>>> > }
>>>>>>>> >
>>>>>>>> > Logo
>>>>>>>> > {
>>>>>>>> > ControlName ImagePanel
>>>>>>>> > fieldName Logo
>>>>>>>> > xpos 0
>>>>>>>> > ypos 0
>>>>>>>> > zpos 50
>>>>>>>> > wide 400
>>>>>>>> > tall 100
>>>>>>>> > visible 1
>>>>>>>> > enabled 1
>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>> > scaleImage 1
>>>>>>>> > }
>>>>>>>> > }
>>>>>>>> >
>>>>>>>> > The dots in the path specify how many folders are before vmt and
>>>>>>>> vtf, but i
>>>>>>>> > rather just do it like this:
>>>>>>>> >
>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1
>>>>>>>> folder, 1
>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots.
>>>>>>>> Thats how i<
>>>>>>>>
>>>>>>>
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>>>
>>
>
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>


-- 
-Tony
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