Hey guys, i have another question! How do i change weapon sound for my mod? What format does it have to be and what files do i need to edit? Long story short, i need to know everything about changing the sounds please!
On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com> wrote: > Thanks Ken, i was just tired last night and having a rough time with some > stuff, thanks though! > > On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net> wrote: > >> It says right there... >> The images displayed in the new game dialogue are 152x86. Since texture >> dimensions must both be a power of two, your VTFs will be 256x128 with a >> border to the right and bottom. >> >> That means that the full dimensions of the image will be 256 wide by 128 >> tall, but only a portion of that gets used. 152 x 86 to be specific. What >> you should do is create your chapter images as 152x86 images, and then >> either edit that image's canvas size to 256x128 (but don't scale/stretch >> the actual image), or take that 152x86 image and copy it into a new 256x128 >> image, and just make sure it is positioned in the top-left. The unused >> portion of the image should just be black. >> >> >> -------- Original message -------- >> From: Gavin Isgar <gisg...@gmail.com> >> Date: 03/28/2015 10:36 PM (GMT-05:00) >> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> >> >> Subject: Re: [hlcoders] Modding Problems >> >> Alright I guess >> >> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com> >> wrote: >> >>> Other than that I'd just use the images from Half-Life 2 as a base. >>> >>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Tom, i checked that but, to be honest, i didnt understand it a bit. >>>> Anything else? >>>> >>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com> >>>> wrote: >>>> >>>>> There's some information on that at >>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>> >>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote: >>>>> >>>>>> Hey guys, im having another problem again and couldnt find a fix on >>>>>> the internet. I dont know the right size for chapter thumbnails, what >>>>>> size >>>>>> do i make the picture(not the vtf or vmt)? >>>>>> >>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> The two dots means "parent directory". You start in materials/vgui, >>>>>>> go >>>>>>> up one to materials, then to materials/logo and >>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>> >>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>> wrote: >>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i >>>>>>> made a logo >>>>>>> > folder, inside i put both put the vmt and vtf file with the same >>>>>>> name. >>>>>>> > Inside the vmt file, i put: >>>>>>> > >>>>>>> > "UnlitGeneric" >>>>>>> > { >>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>> > "$nolod" 1 >>>>>>> > "$translucent" 1 >>>>>>> > } >>>>>>> > >>>>>>> > The path automatically detects the material folder, so just put >>>>>>> the folder >>>>>>> > and the name of both the vmt and vtf file(no extension). Then in my >>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>> > >>>>>>> > Resource/GameLogo.res >>>>>>> > { >>>>>>> > GameLogo >>>>>>> > { >>>>>>> > ControlName EditablePanel >>>>>>> > fieldName GameLogo >>>>>>> > xpos 0 >>>>>>> > ypos 0 >>>>>>> > zpos 50 >>>>>>> > wide 400 >>>>>>> > tall 100 >>>>>>> > autoResize 1 >>>>>>> > pinCorner 0 >>>>>>> > visible 1 >>>>>>> > enabled 1 >>>>>>> > offsetX -20 >>>>>>> > offsetY -15 >>>>>>> > } >>>>>>> > >>>>>>> > Logo >>>>>>> > { >>>>>>> > ControlName ImagePanel >>>>>>> > fieldName Logo >>>>>>> > xpos 0 >>>>>>> > ypos 0 >>>>>>> > zpos 50 >>>>>>> > wide 400 >>>>>>> > tall 100 >>>>>>> > visible 1 >>>>>>> > enabled 1 >>>>>>> > image ../logo/hl2rslogo1 >>>>>>> > scaleImage 1 >>>>>>> > } >>>>>>> > } >>>>>>> > >>>>>>> > The dots in the path specify how many folders are before vmt and >>>>>>> vtf, but i >>>>>>> > rather just do it like this: >>>>>>> > >>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 >>>>>>> folder, 1 >>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats >>>>>>> how i< >>>>>>> >>>>>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >
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