Hey guys, i have another question! How do i change weapon sound for my mod?
What format does it have to be and what files do i need to edit? Long story
short, i need to know everything about changing the sounds please!

On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com> wrote:

> Thanks Ken, i was just tired last night and having a rough time with some
> stuff, thanks though!
>
> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net> wrote:
>
>> It says right there...
>> The images displayed in the new game dialogue are 152x86. Since texture
>> dimensions must both be a power of two, your VTFs will be 256x128 with a
>> border to the right and bottom.
>>
>> That means that the full dimensions of the image will be 256 wide by 128
>> tall, but only a portion of that gets used. 152 x 86 to be specific. What
>> you should do is create your chapter images as 152x86 images, and then
>> either edit that image's canvas size to 256x128 (but don't scale/stretch
>> the actual image), or take that 152x86 image and copy it into a new 256x128
>> image, and just make sure it is positioned in the top-left. The unused
>> portion of the image should just be black.
>>
>>
>> -------- Original message --------
>> From: Gavin Isgar <gisg...@gmail.com>
>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
>>
>> Subject: Re: [hlcoders] Modding Problems
>>
>> Alright I guess
>>
>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com>
>> wrote:
>>
>>> Other than that I'd just use the images from Half-Life 2 as a base.
>>>
>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Tom, i checked that but, to be honest, i didnt understand it a bit.
>>>> Anything else?
>>>>
>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com>
>>>> wrote:
>>>>
>>>>> There's some information on that at
>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>
>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>
>>>>>> Hey guys, im having another problem again and couldnt find a fix on
>>>>>> the internet. I dont know the right size for chapter thumbnails, what 
>>>>>> size
>>>>>> do i make the picture(not the vtf or vmt)?
>>>>>>
>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> The two dots means "parent directory". You start in materials/vgui,
>>>>>>> go
>>>>>>> up one to materials, then to materials/logo and
>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>
>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>> wrote:
>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i
>>>>>>> made a logo
>>>>>>> > folder, inside i put both put the vmt and vtf file with the same
>>>>>>> name.
>>>>>>> > Inside the vmt file, i put:
>>>>>>> >
>>>>>>> > "UnlitGeneric"
>>>>>>> > {
>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>> > "$nolod" 1
>>>>>>> > "$translucent" 1
>>>>>>> > }
>>>>>>> >
>>>>>>> > The path automatically detects the material folder, so just put
>>>>>>> the folder
>>>>>>> > and the name of both the vmt and vtf file(no extension). Then in my
>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>> >
>>>>>>> > Resource/GameLogo.res
>>>>>>> > {
>>>>>>> > GameLogo
>>>>>>> > {
>>>>>>> > ControlName EditablePanel
>>>>>>> > fieldName GameLogo
>>>>>>> > xpos 0
>>>>>>> > ypos 0
>>>>>>> > zpos 50
>>>>>>> > wide 400
>>>>>>> > tall 100
>>>>>>> > autoResize 1
>>>>>>> > pinCorner 0
>>>>>>> > visible 1
>>>>>>> > enabled 1
>>>>>>> > offsetX -20
>>>>>>> > offsetY -15
>>>>>>> > }
>>>>>>> >
>>>>>>> > Logo
>>>>>>> > {
>>>>>>> > ControlName ImagePanel
>>>>>>> > fieldName Logo
>>>>>>> > xpos 0
>>>>>>> > ypos 0
>>>>>>> > zpos 50
>>>>>>> > wide 400
>>>>>>> > tall 100
>>>>>>> > visible 1
>>>>>>> > enabled 1
>>>>>>> > image ../logo/hl2rslogo1
>>>>>>> > scaleImage 1
>>>>>>> > }
>>>>>>> > }
>>>>>>> >
>>>>>>> > The dots in the path specify how many folders are before vmt and
>>>>>>> vtf, but i
>>>>>>> > rather just do it like this:
>>>>>>> >
>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1
>>>>>>> folder, 1
>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats
>>>>>>> how i<
>>>>>>>
>>>>>>
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>
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