1) This has been happening alot to myself and teammates with DSL.  The guys
with cable don't seem to know what we are talking about.  Not sure if that
is a clue or just chance.

2) We rent two I-Lan servers.  One has the 4108a patch, and one has the 4108
patch.  4108a has stayed up since being installed as far as I can tell.
4108 has a lot of problems.

3) The ingame lag is terrible, and a contributing factor to why Torque is no
longer playing TFC.  I usually ping less than 100 to our servers, and with
netgraph running showing no loss and no choke, I can barely move at times.
Other signs of lag are shooting rockets and only seeing explosions across
the room, running forward but every so often actually being a couple seconds
behind where you were, and the best one is seeing an enemy, pressing fire,
and respawning instead of shooting!

4) No comment

5) Was there any doubt this would happen?

6) I attribute this to the increased lag.  It's like a delayed telefrag!
It's a lot of fun to jump off the battlements on 2fort and then die for no
apparent reason.

The 4108a patch does seem to play a lot smoother than the 4108.  Not sure
exactly what changed.  I was too lazy to read the readme, but was frustrated
enough to try it.
----- Original Message -----
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 01, 2001 11:35 AM
Subject: A Few TFC Issues


>
> Now that the new patch has been running on our servers for a little while,
> here are some issues we are experiencing in TFC:
>
> 1) Sometimes after the map changes, half of the players (on a full 18
player
> server) have a hard time joining the game.  Basically, they are stuck in
the
> gui menu for selecting a team.  Either they have to wait a long time or
just
> reconnect to the server.
>
> 2) Even though I can get the server to run without crashing for a while
(few
> days), every now and then it still crashes.  In fact, with it busy over
the
> weekend, it crashed quite frequently for some reason.
>
> 3) This patch has added a great deal of in game lag.  Modem users can see
> the packet problems especially when they are using the in-game voice
> feature.  So, many of them are opting out of using that at all now.
> Otherwise, just general gameplay and at times, there will be a period
where
> all of the players and gameplay is lagging like we were all playing with a
> latency of 800-1500 while the scoreboard still reports our latency as
40-60.
> This type of lagged gameplay makes it nearly impossible to play at all.
I'd
> hate to be in a match when this happens.
>
> 4) The spy can do frontal knife assaults that kill all light and mediam
> classes with 2-3 swings.  It's much more difficult to get those backstabs
as
> well.  Even though Valve has reported no change in the coding of the spy,
> there is a noticeable difference in gameplay with it.  It may be related
to
> other issues/fixes though.
>
> 5) Players are adapting their BHop/Glide scripts to the patch changes to
> where the HWG is back BHopping with ease again and at the same speed (as
it
> appears anyway, like a hwg BHopping outdistancing a running scout).
>
> 6) At times, respawn players will get killed if another respawns in the
same
> position shortly after.  This somewhat was there prior to 4108 though.
I've
> just experienced it a little more frequently now. =\
>
> Anyway, there is a list of some observances.  Currently, the most annoying
> one is #3.  #2 comes in second with #1 close behind.  #5 will become more
of
> an issue as more players adapt.
>
> Is anyone else experiencing these issues?
>
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
>
>
>
>


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