I'm glad you brought up these points, HoundDawg. I'm having the same problems with my servers.
> > Now that the new patch has been running on our servers for a little while, > here are some issues we are experiencing in TFC: > > 1) Sometimes after the map changes, half of the players (on a full 18 player > server) have a hard time joining the game. Basically, they are stuck in the > gui menu for selecting a team. Either they have to wait a long time or just > reconnect to the server. > We have the same problem. We go from a full 18 player server to 9 or 10 just about every map change. I rarely see anyone who has been able to stay connected for more than an hour (2 map cycles). > 2) Even though I can get the server to run without crashing for a while (few > days), every now and then it still crashes. In fact, with it busy over the > weekend, it crashed quite frequently for some reason. > Same here, but not as frequently. My 18 player public server is full almost all the time, and it crashes about once a day. Before 4108, it NEVER crashed. > 3) This patch has added a great deal of in game lag. Modem users can see > the packet problems especially when they are using the in-game voice > feature. So, many of them are opting out of using that at all now. > Otherwise, just general gameplay and at times, there will be a period where > all of the players and gameplay is lagging like we were all playing with a > latency of 800-1500 while the scoreboard still reports our latency as 40-60. > This type of lagged gameplay makes it nearly impossible to play at all. I'd > hate to be in a match when this happens. Strangely enough, I'm getting *fewer* complaints of lag. Every day I tally a "lag complaint" ratio from the log files, which tells me what percentage of the chat messages have the word "lag" in them (not counting "flag", etc). Before the patch I averaged a .76% complaint ratio, and since it's dropped to .47%. Unscientific, I guess, but interesting. I have sv_minrate at 3000 and sv_maxrate at 5000, which are the same settings I've had for over a year. Something to note though is that VERY few players use the voice features on my servers. FWIW, Pete