Not to nit pick, but transmitted on a network is no more (or less)
public than a phone conversation. Network sniffs would show email
conversations, ftp, telnet, smtp, and snmp passwords. It is not the
expectations of any uses of that network their information will be
published. Just as not expects transcripts of a phone conversation to be
published.

May I suggest instead when testing the server browser people note the
following:

- Time of day (in GMT)
- Region they are querying (East USA, WORLD, etc)
- Mod they are querying for (cstrike etc)
- The internet connection speed steam is set to (ex: DSL >256k)
- The upstream and downstream of their internet connection (ex: 3mbits
down 386kbits up).
- Number of servers found.

These should be all the variable need to isolate the problem.

I just did one for the following:
Time: 19:31 GMT
Region: East USA
Mod: cstrike
Steam Speed: DSL >256k
ISP: 3mbits down 386kbits up
Servers: 227


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Tuesday, September 14, 2004 12:07 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

Strange policies u have there publicly accessible information
captured in a packet dump should not have any issues.




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