Not to nit pick, but transmitted on a network is no more (or less) public than a phone conversation. Network sniffs would show email conversations, ftp, telnet, smtp, and snmp passwords. It is not the expectations of any uses of that network their information will be published. Just as not expects transcripts of a phone conversation to be published.
May I suggest instead when testing the server browser people note the following: - Time of day (in GMT) - Region they are querying (East USA, WORLD, etc) - Mod they are querying for (cstrike etc) - The internet connection speed steam is set to (ex: DSL >256k) - The upstream and downstream of their internet connection (ex: 3mbits down 386kbits up). - Number of servers found. These should be all the variable need to isolate the problem. I just did one for the following: Time: 19:31 GMT Region: East USA Mod: cstrike Steam Speed: DSL >256k ISP: 3mbits down 386kbits up Servers: 227 -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Tuesday, September 14, 2004 12:07 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Strange policies u have there publicly accessible information captured in a packet dump should not have any issues. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds