I'll have to agree the favorites problem (while this is like the 4th time
it's happened) is a new problem.

And personally I could care less about SRCTV ...

The game play bugs are partly a direct result of Havok and the Source
engine.  They are the same problems in all the Source engine games
(including a game we all know about that I have play-tested).

I believe Valve is trying to take the id route and become an engine builder
and a publisher.  The problem is, they aren't a great engine building
company.  They made good games (and make good games ala HL2), but the world
is quickly changing and problems like a basic lack of good anticheat
software. (VAC1/2 doesn't work, the delayed banning doesn't work, and admins
don't have good skills to manage the servers in-game)

When the next generation of games come along, I'm not sure Valve will
survive as a game developer (Though I bet the survive as a publisher)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Sent: Wednesday, February 15, 2006 5:45 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve are you listening?

On the favorites:

That is not true. I could add favorites and they would stay there. Little
things like this REALLY affect the community. Traffic dropped on my servers
by 70% when they broke the in game favorites............again........


How does stuff like this get through play testing on a new steam release? I
can understand it happening once, but TWICE?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Wednesday, February 15, 2006 3:58 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?

Saving favorites from the in-game serverbrowser has >never< worked.

I believe the nonfunctional SRCTV to be the major reason any competitive
event might prefer to choose CS 1.6 where HLTV works quite well.  Many of
the other issues whisper mentioned while irksome, are still a little
subjective and would probably not be enough by themselves to cause a change
in engines.

Although the in-game spectate works in CS:S you can't have loads of
spectators sitting in the game while a competition is running, you must
totally isolate them from the game play.

Recording from the SRCTV server would also give all-player viewpoints (if it
was working) which makes competition review and management and distribution
of game highlights possible.

I find that I'm unable to properly manage my HL2DM server without a working
SRCTV.   I am also unable to properly manage and update new map releases
since I can't observe what players are actually doing, a critical element in
the map authoring process.

Since I run LAN clients just to attach to the SRCTV server, I don't care
what the bandwidth utilization is for SRCTV (one of the reasons it has not
been fixed).

Keeping a good attitude and sending meaningful and consistent feedback to
Valve will get action faster then abusive rants that will never be read.


----- Original Message -----
From: "MOFCLAN.NET :: Bush"
To: <hlds@list.valvesoftware.com>
Sent: Wednesday, February 15, 2006 10:04 AM
Subject: Re: [hlds] Valve are you listening?


> Perfect example
> of this is the favorites within the game not working.. This was broken
> when militia was fixed and if memory serves me properly this update
> only included the map and BOT Bug fixes -- Nothing was posted about
> any changes to the steam client or the favorites being re-worked.


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