Oh, and on the CPU usage thing, make sure you test with all 3rd party
applications removed to see if that fixes it.

- Alfred

Alfred Reynolds wrote:
> I have not been able to reproduce it. If you could send me
> log/console output from the server as the error starts happening that
> would help track it down.
>
> - Alfred
>
> James McKenna wrote:
>> Any update on this issue?
>> ----- Original Message -----
>> From: "lantz69" <[EMAIL PROTECTED]>
>> To: <hlds@list.valvesoftware.com>
>> Sent: Monday, March 13, 2006 1:36 PM
>> Subject: Re: [hlds] Steam validation rejected
>>
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> I also still have problem with the the STEAM validation rejected
>>> problem on HL1/CS 1.6 servers.
>>>
>>> I have tried the DOD Source steamclient.dll like Alfred suggested
>>> before. I even reverted back the 4 files that was updated to the old
>>> ones before the update was done.(I backed them up before from
>>> another server) Even then i get STEAM validation rejected.
>>> Restart of the servers fix the problem temporarily, but after a few
>>> maps the "STEAM validation rejected" is back.
>>>
>>> I'm starting to think that this problen is not only serverside, but
>>> also clientside.
>>>
>>> Really hoping for a solution for this really soon as it is
>>> unbearable for the community right now.
>>>
>>> /lantz69
>>>
>>> On 13/03/06, kti^ <[EMAIL PROTECTED]> wrote:
>>>>
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>> All my hl1/cs1.6 servers are experiencing the STEAM validation
>>>> rejected problem. And I have tried to use an up-to-date
>>>> steamclient.dll file on all servers.
>>>>
>>>> If I restart a server it sometimes works, but not for very long :/
>>>>
>>>> On 11/03/06, Alfred Reynolds < [EMAIL PROTECTED]> wrote:
>>>>>
>>>>> That is good to hear. Is anyone still experiencing a problem with
>>>>> HL1 based servers? If so a useful experiment for you to do is sync
>>>>> up a current Source server install ( i.e Day of Defeat: Source
>>>>> with the "-game dods" parameter to the hldsupdatetool) and then
>>>>> copy the steamclient.dll from that install into your HL1 install
>>>>> (both engines use the same Steam support library).
>>>>>
>>>>> - Alfred
>>>> --
>>>>
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>>>>
>>> --
>>>
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>>
>>
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