Last I checked Winter hasn't begun yet.  :)~

Obviously people are not complaining about loss of service as being equivalent 
to loss of life or livelihood... I think you may have gone a bit overboard with 
that one.  The majority of complaints are centered around an apparent lack of 
re-investment in infrastructure on Valve's part and it is a valid complaint.  
Perhaps we have demonstrated too much faith in Valves understanding of the most 
basic concept in network management... that being, no single point failure 
should bring a network down.  That fact stands on it's own and need not be 
measured against a lost Christmas for those unfortunate to have been effected 
by the storms.


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 12:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: Re: [hlds] Post-outage thoughts


Lets keep things in perspective people.  Over a million people without power or 
heat int the middle of winter.  Christmas planning for lots of those are out 
the window because of lost wages, loss of life, and loss of basic services, and 
people are whining about not being able to play a computer game for a few days, 
and then exorcising Valve about not having things back online immediately.

Lets think about things based on the effects on real people lives instead of 
using a tragedy to puff one's resume.

It's nice to see the spirit of the holidays on display.


>Netcom had a massive outage in '96 that lasted almost the same
>duration as this valve outage.
>
>At 11:06 AM 12/18/2006, -Mike- wrote:
>>There are far too many 90% empty datacenters practically sitting on
>>top of major exchanges down here in the SF Bay Area (and all over
>>the US) for Valve to have suffered the outage they saw due to storm
>>conditions.   I'm sorry, but a decent distributed network
>>architecture with properly configured load balancing hardware takes
>>care of these single points of failure.  But hey, what do I
>>know...  I only managed Yahoo's mailservers at GlobalCenter,
>>FriendFinder and Lycos' hardware at Exodus, built and managed
>>bulletproof network backbones at @Home and Netcom...  So it's not
>>like I'd know anything about engineering a method of preventing a
>>little lack of power, IP dialtone, or overload from taking
>>your  biggest cash machine offline.
>>
>>(sigh)
>>
>>Sorry Valve, I'm gainfully employed and I do not consult on the side.
>>
>>-Mike-
>>~~~~
>>-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>>
>>----- Original Message ----
>>From: Roman Hatsiev <[EMAIL PROTECTED]>
>>To: hlds@list.valvesoftware.com
>>Sent: Sunday, December 17, 2006 11:21:39 PM
>>Subject: Re: [hlds] Post-outage thoughts
>>
>>This is true only as long as you work with tested and widely adopted
>>solution like Active Directory. For closed proprietary system of Steam
>>size designed without redundancy in mind this can be a kind of tricky
>>exercise...
>>
>>Regards,
>>
>>Roman
>>
>>
>>
>>
>>
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>
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