Something also to consider is that many of the peers (routers) on that route probably are configured to give BGP operations priority over ICMP traffic (ping) traffic. So if it is indeed busy as Dan pointed out, then more BGP overhead exists. If you get a hop or two which happens to be very busy with route announcements or other broadcasts it is plausible that what you see from a 40 byte ping packet in terms of latency could be a substantial departure from what the actual in-game latency will be.
Obviously if players are bitching and you also see the type of results from your traceroute that you are, it probably is indeed a peering problem, maybe a corrupted routing table or glitching hardware. If you have any assets on the sprintlink pipes then a great tool for examining their network status is called SprintLink looking glass and can be found here: http://oxide.sprintlink.net/ -Rob -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson Sent: Wednesday, January 24, 2007 12:03 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] [OT]Savvis Metwork At 11:25 PM 1/23/2007 -0500, you wrote: >Or you could stop using a Playskool network and have a return path along the >lines of this: Helluva an idea if you're tied to Sprint and don't mind forcing every level3 or Qwest client to suffer the lag in Chicago. Granted, there's not much you can do about it -- BGP dictates the path after all, but it seems to me that the speed of your network to your ISP isn't at issue in an environment where we want to attract customers who have different ISP's. What is at issue is peering, and I think I'd rather route on a DS3 through Dallas than suffer the lag of Chicago on an OC48. -- Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds