At 02:22 AM 1/24/2007, RMaioroff wrote:
Something also to consider is that many of the peers (routers) on that route
probably are configured to give BGP operations priority over ICMP traffic
(ping) traffic. So if it is indeed busy as Dan pointed out, then more BGP
overhead exists. If you get a hop or two which happens to be very busy with
route announcements or other broadcasts it is plausible that what you see
from a 40 byte ping packet in terms of latency could be a substantial
departure from what the actual in-game latency will be.

That makes absolutely no sense. If they had BGP overhead from
announcements (besides memory overhead locally to that specific
router), I'd see the route flapping.
BGP can't keep announcing prefixes over and over, they would get dampened.

Most of the time, high latency from IX's is due to
congestion/oversubscribing of circuit(s)/hot potato routing/equipment
misconfiguration.



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