That is by and far one of the best things to happen for our servers, as of
late. Thanks for this Valve.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Monday, April 30, 2007 5:37 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

You can also create map specific pure server configs (that overlay on
top of the base pure server config). Just put a file called "<map
name>_whitelist.txt" in your maps directory (i.e
"maps/de_dust_whitelist.txt") to use this feature. We expect map makers
to create their own whitelists for custom maps.

- Alfred

Kevin Ottalini wrote:
> You can enforce external folder level consistancy for custom content
> with
> crc checks so server ops dont need to list tons of individual files,
> just
> the folder(s).
>
> This is a very sweet option, thank you Alfred!
>
>  // Three types of file specifications:
>  //
>  // 1. directory\*.*   - refers to all files under the directory
>  // 2. directory\...   - refers to all files under the directory and
> all directories under that (recursively)
>  // 3. directory\filename   - refers to a single file
>
>
>
> ----- Original Message -----
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Monday, April 30, 2007 3:10 PM
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
>
>> Um, please have a read of the pure server config file. It supports
>> (by design) custom server files using the allow_from_disk+check_crc
>> flag, you have all the tools you need to customise the assets on
>> your server yet still enforce that clients have the same content as
>> you. If you could do a little more research before making obviously
>> false statements next time that would be great.
>>
>> - Alfred
>>
>>>>>
>>>>> -------------- Original message ----------------------
>>>>> From: "Chris Barnett" <[EMAIL PROTECTED]>
>>>>>> OK, 5% was a bit generous. How about 1% then?
>>>>>>
>>>>>> Or would you like to "educate" me as to how many servers out
>>>>>> there are pure vanilla? Because if you take away the match
>>>>>> servers it's next to nothing.
>>>>>>
>>>>>> Again, we have the vanilla fans attacking the plugin community,
>>>>>> using the old "But surely we have to protect ourselves against
>>>>>> cheaters" line.
>>>>>>
>>>>>> Bullshit.
>>>>>>
>>>>>> It's easy for them (VALVe) to code for the client to be
>>>>>> consistent with the server. Hell it was done before, but like
>>>>>> everything else useful written by the independent plugin
>>>>>> community, it was broken with a Valve update - which no one
>>>>>> minds, if only VALVe would listen to the community and run a
>>>>>> freakin beta program.
>>>>>>
>>>>>> So why the talk around here of a pure mode which only checks for
>>>>>> consistency of Valve content?
>>>>>>
>>>>>> I'll tell why.
>>>>>>
>>>>>> Because a very small number of people, want a world where only
>>>>>> server operators running vanilla Source, to be able to keep out
>>>>>> the cheaters, leaving all the custom servers questionable, so
>>>>>> that the only the vanilla servers get packed out each night.
>>>>>>
>>>>>> If you really want to stop the cheaters and you want a pure
>>>>>> gaming experience at the expense of functionality then just
>>>>>> disconnect yourself from the internet and play either your
>>>>>> friends on a LAN or some bots.
>>>>>>
>>>>>> Cheers.
>>>>>>
>
>
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