The problem is, you have been making very strong statements towards
several people using _assumptions_ as to how the pure server mode will
work. This has become an obvious problem, so perhaps you should learn
a bit more about the subject matter.

All you've been doing here is rambling on about vanilla servers or whatnot....

On 5/1/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
Whisper,

I'm not here for an argument. I'm not here for some kind of bun fight.
Someone asked a question, I answered it in a more than reasonable manner.

If you have nothing to offer other than insults and just want to snipe from
the sidelines, it's really not my problem mate.

Cheers.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 01 May 2007 18:31
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ]
Arguing with idiots only makes you stupid

They only drag you down to their level and beat you with experience

The only thing cystal clear, is that you are not worth engaging, and you are
certainly not worth getting upset about. Which is why this is all you are
going to get from me.

On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> A personal insult with no argument what-so-ever.
>
> I've made myself crystal clear in plain English.
>
> Now if you have a problem with any of the numerous points I have raised,
> then the floor is yours.
>
> People have asked me questions. I've answered them, without resorting to
> hurling insults at others.
>
> Are you suggesting that VALVe shouldn't bother to offer a mechanism to
> server operators to check for consistency on custom files, just because a
> small number of server operators:
>
> A) Make the mistake of using the thing to check for the consitancy of
> non-gaming files
> B) Pick daft names for files.
>
>
> ????????
>
>
> Cheers.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: 01 May 2007 17:44
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> --
> [ Picked text/plain from multipart/alternative ]
> The only stupid server operator on this list is you.
>
> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >
> > Erm, I have no problem with vanilla servers.
> >
> > What I have a problem with, is anything which NEEDLESSLY caters only for
> > vanilla servers, thus damaging the custom server community.
> >
> > For instance, what do you think would happen, if VALVe only offered VAC
> on
> > vanilla servers? It's the same with file consistency. Thankfully, that's
> > now
> > an academic scenario as Alfred is saying this new system can check
> custom
> > content.
> >
> > I'm painfully aware that standard textures are exploited and the history
> > behind it all and no, I disagree that something that fixed only standard
> > content, would be detrimental to the game as people would start to play
> on
> > only custom maps as they are the only maps which are covered from
> > exploits.
> > But anyway. Who cares? Alfred says that the new system covers
> everything,
> > both Valve and non-Valve.
> >
> > With regards to custom content, in the scenario that you have cited, it
> > would be down to the second server administrator to spot the trend of
> > people
> > being kicked for "hello.wav" and to change his custom files as
> > appropriate.
> >
> > VALVe should not be punishing 99% of server operators because 1% are too
> > stupid to configure their servers properly.
> >
> > Cheers.
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > Sent: 01 May 2007 15:58
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > You seem to be a bit blindfolded by crusade against vanilla servers, pal
> > :D
> >
> > Most commonly used exploits are based on original resources
> > replacement, like footsteps, bomb pickup-defuse sounds, textures, etc.
> > Even if update will enforce only original resources it will be
> > extremely useful. Though it would be nice to use the same approach for
> > all content available on server, I'm not going to argue obvious.
> >
> > Still there are some questions about non-Steam content. Let's say you
> > are playing on two servers both having different hello.wav files and
> > consistency of hello.wav is enforced by both servers - server admins
> > want you to listen to their genuine  unmodified greeting. Each time
> > before joining second server you'll have to delete version downloaded
> > from first server. This can be a problem since most players don't
> > really care to read console. I hope you see my point.
> >
> > Regards,
> >
> > Roman
> >
> > On 01/05/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > > Roman,
> > >
> > > I'm sorry, but you don't know what you are talking about.
> > >
> > > File A - On the server
> > >
> > > File A - On the client
> > >
> > > Does it matter if file A is from the original game vendor or not?
> > >
> > > No, it doesn't. What matters is that file A is the same on both the
> > server
> > > and client.
> > >
> > > I don't care whether Valve, some German dude or my cat made File A,
> what
> > > matters is that it's the same on both the client and the server.
> > >
> > > It's really that simple.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > > Sent: 30 April 2007 14:42
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] Pure Server Mode Question / Request
> > >
> > > My point is that consistency of original resources is HUGE leap
> > > forward to fair play and it has nothing to do with vanilla servers.
> > > There are far too many unfair things that can be done just by
> > > replacing of few files on client side. You don't really need a
> > > software cheat to get a significant advantage over other players.
> > >
> > > On 30/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > > > If it's to only enforce the original resources provided by Steam and
> > not
> > > the
> > > > server operator, then it's a complete and utter total waste of time
> > then,
> > > > unless you are one of those very, very vocal 5%ers, who are trying
> to
> > > force
> > > > the vanilla game on the rest of us of course...(I don't believe you
> > are
> > by
> > > > the way).
> > > >
> > > >
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman
> Hatsiev
> > > > Sent: 28 April 2007 07:19
> > > > To: hlds@list.valvesoftware.com
> > > > Subject: Re: [hlds] Pure Server Mode Question / Request
> > > >
> > > > I think that the idea behind pure server mode is to force the
> > > > consistency of original resources delivered via Steam, not to
> prevent
> > > > people from using custom maps.
> > > >
> > > > On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > > > > If you want a pure server, don't install anything on top.
> > > > >
> > > > > There is no need for Valve to do anything.
> > > > >
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> > > > > Sent: 27 April 2007 15:54
> > > > > To: hlds@list.valvesoftware.com
> > > > > Subject: RE: [hlds] Pure Server Mode Question / Request
> > > > >
> > > > > Quoted from the whitelist:
> > > > >
> > > > >   //
> > > > >   // Three types of file specifications:
> > > > >   //
> > > > >   //   1. directory\*.*         - refers to all files under the
> > > directory
> > > > >   //   2. directory\...         - refers to all files under the
> > > directory
> > > > > and all directories under that (recursively)
> > > > >   //   3. directory\filename      - refers to a single file
> > > > >
> > > > > Best way and easiest would be to do the second one.
> > > > >
> > > > > Like they show:
> > > > >
> > > > >   //
> > > > >   // By default, when in pure server mode, most content file types
> > are
> > > > only
> > > > > allowed to come from Steam.
> > > > >   //
> > > > >   materials\...      from_steam
> > > > >   models\...         from_steam
> > > > >   sounds\...         from_steam
> > > > >   scripts\...         from_steam
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Will
> > > > > Sent: Friday, April 27, 2007 10:23 AM
> > > > > To: hlds@list.valvesoftware.com
> > > > > Subject: Re: [hlds] Pure Server Mode Question / Request
> > > > >
> > > > > could you be so kind to point out how that could be done without
> > listing
> > > > the
> > > > > 8,837 files in 273 folders in a whitelist?
> > > > >
> > > > > Thanks
> > > > >
> > > > > ----- Original Message -----
> > > > > From: <[EMAIL PROTECTED]>
> > > > > To: <hlds@list.valvesoftware.com>
> > > > > Sent: Friday, April 27, 2007 9:27 AM
> > > > > Subject: hlds digest, Vol 1 #5351 - 2 msgs
> > > > >
> > > > >
> > > > > > Send hlds mailing list submissions to
> > > > > > hlds@list.valvesoftware.com
> > > > > >
> > > > > > To subscribe or unsubscribe via the World Wide Web, visit
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > or, via email, send a message with subject or body 'help' to
> > > > > > [EMAIL PROTECTED]
> > > > > >
> > > > > > You can reach the person managing the list at
> > > > > > [EMAIL PROTECTED]
> > > > > >
> > > > > > When replying, please edit your Subject line so it is more
> > specific
> > > > > > than "Re: Contents of hlds digest..."
> > > > > >
> > > > > >
> > > > > > Today's Topics:
> > > > > >
> > > > > >   1. Pure Server Mode Question / Request (Will)
> > > > > >   2. Re: Pure Server Mode Question / Request (Wim Barelds)
> > > > > >
> > > > > > --__--__--
> > > > > >
> > > > > > Message: 1
> > > > > > From: "Will" <[EMAIL PROTECTED]>
> > > > > > To: <hlds@list.valvesoftware.com>
> > > > > > Date: Fri, 27 Apr 2007 08:59:24 -0400
> > > > > > Subject: [hlds] Pure Server Mode Question / Request
> > > > > > Reply-To: hlds@list.valvesoftware.com
> > > > > >
> > > > > > We want to lock all default game content to use only steam
> files,
> > > > > > everything
> > > > > > no "replacement" allowed at all for default game content.
> > > > > > We run servers that plays many default maps but also many custom
> > maps,
> > > > we
> > > > > > want to allow files from disk only for custom maps with the crc
> > checks
> > > > as
> > > > > > there will be no steam files for these. Will this be possible or
> > are
> > > we
> > > > > > left
> > > > > > out of all this by running custom maps?
> > > > > >
> > > > > > Can there be a var for all default content from Steam but allow
> > files
> > > > from
> > > > > > disk with crc for content that was not delivered from Steam?
> > > > > > if in steam use steam if not use from disk and crc
> > > > > >
> > > > > > Looking at the whitelist I don't see a way to do this without
> > adding
> > > all
> > > > > > the
> > > > > > files for 150 custom maps file by file to the whitelist, many
> > custom
> > > map
> > > > > > files do not path to /custommapname/
> > > > > >
> > > > > >
> > > > > > Also a viewable var for this"?
> > > > > > I would think many league and community type servers would want
> to
> > run
> > > > in
> > > > > > such a mode, with a viewable var so it can be checked by players
> > in
> > > game
> > > > > > or
> > > > > > hlsw.
> > > > > > I think the viewable vars is important to remove suspicion.
> > > > > > sv_pure 0/1/2
> > > > > > say 2 for default = use whitelist
> > > > > > say 1 From Steam only for all default files and
> > > > allow_from_disk+check_crc
> > > > > > for any non steam content
> > > > > > 0 off
> > > > > >
> > > > > > I recall awhile back you saying you were going to look into
> > removing
> > > > some
> > > > > > unneeded vars from the server query, can you please make room in
> > the
> > > > > > server
> > > > > > query for vars from plugins by removing some like:
> > > > > > r_VehicleViewDampen
> > > > > > r_JeepViewDampenFreq
> > > > > > r_JeepViewDampenDamp
> > > > > > r_JeepViewZHeight
> > > > > > r_AirboatViewDampenFreq
> > > > > > r_AirboatViewDampenDamp
> > > > > > r_AirboatViewZHeight
> > > > > >
> > > > > >
> > > > > > Thank you
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > --__--__--
> > > > > >
> > > > > > Message: 2
> > > > > > Date: Fri, 27 Apr 2007 15:28:25 +0200
> > > > > > From: "Wim Barelds" <[EMAIL PROTECTED]>
> > > > > > To: hlds@list.valvesoftware.com
> > > > > > Subject: Re: [hlds] Pure Server Mode Question / Request
> > > > > > Reply-To: hlds@list.valvesoftware.com
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > You should be able to do most of what you want simply by
> modifying
> > the
> > > > > > whitelist.
> > > > > >
> > > > > > On 4/27/07, Will <[EMAIL PROTECTED]> wrote:
> > > > > >>
> > > > > >> We want to lock all default game content to use only steam
> files,
> > > > > >> everything
> > > > > >> no "replacement" allowed at all for default game content.
> > > > > >> We run servers that plays many default maps but also many
> custom
> > > maps,
> > > > we
> > > > > >> want to allow files from disk only for custom maps with the crc
> > > checks
> > > > as
> > > > > >> there will be no steam files for these. Will this be possible
> or
> > are
> > > we
> > > > > >> left
> > > > > >> out of all this by running custom maps?
> > > > > >>
> > > > > >> Can there be a var for all default content from Steam but allow
> > files
> > > > > >> from
> > > > > >> disk with crc for content that was not delivered from Steam?
> > > > > >> if in steam use steam if not use from disk and crc
> > > > > >>
> > > > > >> Looking at the whitelist I don't see a way to do this without
> > adding
> > > > all
> > > > > >> the
> > > > > >> files for 150 custom maps file by file to the whitelist, many
> > custom
> > > > map
> > > > > >> files do not path to /custommapname/
> > > > > >>
> > > > > >>
> > > > > >> Also a viewable var for this"?
> > > > > >> I would think many league and community type servers would want
> > to
> > > run
> > > > in
> > > > > >> such a mode, with a viewable var so it can be checked by
> players
> > in
> > > > game
> > > > > >> or
> > > > > >> hlsw.
> > > > > >> I think the viewable vars is important to remove suspicion.
> > > > > >> sv_pure 0/1/2
> > > > > >> say 2 for default = use whitelist
> > > > > >> say 1 From Steam only for all default files and
> > > > allow_from_disk+check_crc
> > > > > >> for any non steam content
> > > > > >> 0 off
> > > > > >>
> > > > > >> I recall awhile back you saying you were going to look into
> > removing
> > > > some
> > > > > >> unneeded vars from the server query, can you please make room
> in
> > the
> > > > > >> server
> > > > > >> query for vars from plugins by removing some like:
> > > > > >> r_VehicleViewDampen
> > > > > >> r_JeepViewDampenFreq
> > > > > >> r_JeepViewDampenDamp
> > > > > >> r_JeepViewZHeight
> > > > > >> r_AirboatViewDampenFreq
> > > > > >> r_AirboatViewDampenDamp
> > > > > >> r_AirboatViewZHeight
> > > > > >>
> > > > > >>
> > > > > >> Thank you
> > > > > >>
> > > > > >>
> > > > > >>
> > > > > >> _______________________________________________
> > > > > >> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > >> please visit:
> > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >>
> > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > ___________________________
> > > > > > Wim 'TheUnknownFactor' Barelds
> > > > > > [EMAIL PROTECTED]
> > > > > > --
> > > > > >
> > > > > >
> > > > > >
> > > > > > --__--__--
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > > >
> > > > > >
> > > > > > End of hlds Digest
> > > > > >
> > > > >
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > > >
> > >
> > > _______________________________________________
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> _______________________________________________
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> please visit:
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>
>
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--

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