James,

Your reply is about me and not about the beta, therefore I'm not interested.

Cheers.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gray
Sent: 01 May 2007 21:45
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

The problem is, you have been making very strong statements towards
several people using _assumptions_ as to how the pure server mode will
work. This has become an obvious problem, so perhaps you should learn
a bit more about the subject matter.

All you've been doing here is rambling on about vanilla servers or
whatnot....

On 5/1/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> Whisper,
>
> I'm not here for an argument. I'm not here for some kind of bun fight.
> Someone asked a question, I answered it in a more than reasonable manner.
>
> If you have nothing to offer other than insults and just want to snipe
from
> the sidelines, it's really not my problem mate.
>
> Cheers.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: 01 May 2007 18:31
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> --
> [ Picked text/plain from multipart/alternative ]
> Arguing with idiots only makes you stupid
>
> They only drag you down to their level and beat you with experience
>
> The only thing cystal clear, is that you are not worth engaging, and you
are
> certainly not worth getting upset about. Which is why this is all you are
> going to get from me.
>
> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >
> > A personal insult with no argument what-so-ever.
> >
> > I've made myself crystal clear in plain English.
> >
> > Now if you have a problem with any of the numerous points I have raised,
> > then the floor is yours.
> >
> > People have asked me questions. I've answered them, without resorting to
> > hurling insults at others.
> >
> > Are you suggesting that VALVe shouldn't bother to offer a mechanism to
> > server operators to check for consistency on custom files, just because
a
> > small number of server operators:
> >
> > A) Make the mistake of using the thing to check for the consitancy of
> > non-gaming files
> > B) Pick daft names for files.
> >
> >
> > ????????
> >
> >
> > Cheers.
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: 01 May 2007 17:44
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The only stupid server operator on this list is you.
> >
> > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > >
> > > Erm, I have no problem with vanilla servers.
> > >
> > > What I have a problem with, is anything which NEEDLESSLY caters only
for
> > > vanilla servers, thus damaging the custom server community.
> > >
> > > For instance, what do you think would happen, if VALVe only offered
VAC
> > on
> > > vanilla servers? It's the same with file consistency. Thankfully,
that's
> > > now
> > > an academic scenario as Alfred is saying this new system can check
> > custom
> > > content.
> > >
> > > I'm painfully aware that standard textures are exploited and the
history
> > > behind it all and no, I disagree that something that fixed only
standard
> > > content, would be detrimental to the game as people would start to
play
> > on
> > > only custom maps as they are the only maps which are covered from
> > > exploits.
> > > But anyway. Who cares? Alfred says that the new system covers
> > everything,
> > > both Valve and non-Valve.
> > >
> > > With regards to custom content, in the scenario that you have cited,
it
> > > would be down to the second server administrator to spot the trend of
> > > people
> > > being kicked for "hello.wav" and to change his custom files as
> > > appropriate.
> > >
> > > VALVe should not be punishing 99% of server operators because 1% are
too
> > > stupid to configure their servers properly.
> > >
> > > Cheers.
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > > Sent: 01 May 2007 15:58
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] Pure Server Mode Question / Request
> > >
> > > You seem to be a bit blindfolded by crusade against vanilla servers,
pal
> > > :D
> > >
> > > Most commonly used exploits are based on original resources
> > > replacement, like footsteps, bomb pickup-defuse sounds, textures, etc.
> > > Even if update will enforce only original resources it will be
> > > extremely useful. Though it would be nice to use the same approach for
> > > all content available on server, I'm not going to argue obvious.
> > >
> > > Still there are some questions about non-Steam content. Let's say you
> > > are playing on two servers both having different hello.wav files and
> > > consistency of hello.wav is enforced by both servers - server admins
> > > want you to listen to their genuine  unmodified greeting. Each time
> > > before joining second server you'll have to delete version downloaded
> > > from first server. This can be a problem since most players don't
> > > really care to read console. I hope you see my point.
> > >
> > > Regards,
> > >
> > > Roman
> > >
> > > On 01/05/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > > > Roman,
> > > >
> > > > I'm sorry, but you don't know what you are talking about.
> > > >
> > > > File A - On the server
> > > >
> > > > File A - On the client
> > > >
> > > > Does it matter if file A is from the original game vendor or not?
> > > >
> > > > No, it doesn't. What matters is that file A is the same on both the
> > > server
> > > > and client.
> > > >
> > > > I don't care whether Valve, some German dude or my cat made File A,
> > what
> > > > matters is that it's the same on both the client and the server.
> > > >
> > > > It's really that simple.
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman
Hatsiev
> > > > Sent: 30 April 2007 14:42
> > > > To: hlds@list.valvesoftware.com
> > > > Subject: Re: [hlds] Pure Server Mode Question / Request
> > > >
> > > > My point is that consistency of original resources is HUGE leap
> > > > forward to fair play and it has nothing to do with vanilla servers.
> > > > There are far too many unfair things that can be done just by
> > > > replacing of few files on client side. You don't really need a
> > > > software cheat to get a significant advantage over other players.
> > > >
> > > > On 30/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > > > > If it's to only enforce the original resources provided by Steam
and
> > > not
> > > > the
> > > > > server operator, then it's a complete and utter total waste of
time
> > > then,
> > > > > unless you are one of those very, very vocal 5%ers, who are trying
> > to
> > > > force
> > > > > the vanilla game on the rest of us of course...(I don't believe
you
> > > are
> > > by
> > > > > the way).
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman
> > Hatsiev
> > > > > Sent: 28 April 2007 07:19
> > > > > To: hlds@list.valvesoftware.com
> > > > > Subject: Re: [hlds] Pure Server Mode Question / Request
> > > > >
> > > > > I think that the idea behind pure server mode is to force the
> > > > > consistency of original resources delivered via Steam, not to
> > prevent
> > > > > people from using custom maps.
> > > > >
> > > > > On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > > > > > If you want a pure server, don't install anything on top.
> > > > > >
> > > > > > There is no need for Valve to do anything.
> > > > > >
> > > > > >
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: [EMAIL PROTECTED]
> > > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> > > > > > Sent: 27 April 2007 15:54
> > > > > > To: hlds@list.valvesoftware.com
> > > > > > Subject: RE: [hlds] Pure Server Mode Question / Request
> > > > > >
> > > > > > Quoted from the whitelist:
> > > > > >
> > > > > >   //
> > > > > >   // Three types of file specifications:
> > > > > >   //
> > > > > >   //   1. directory\*.*         - refers to all files under the
> > > > directory
> > > > > >   //   2. directory\...         - refers to all files under the
> > > > directory
> > > > > > and all directories under that (recursively)
> > > > > >   //   3. directory\filename      - refers to a single file
> > > > > >
> > > > > > Best way and easiest would be to do the second one.
> > > > > >
> > > > > > Like they show:
> > > > > >
> > > > > >   //
> > > > > >   // By default, when in pure server mode, most content file
types
> > > are
> > > > > only
> > > > > > allowed to come from Steam.
> > > > > >   //
> > > > > >   materials\...      from_steam
> > > > > >   models\...         from_steam
> > > > > >   sounds\...         from_steam
> > > > > >   scripts\...         from_steam
> > > > > >
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: [EMAIL PROTECTED]
> > > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Will
> > > > > > Sent: Friday, April 27, 2007 10:23 AM
> > > > > > To: hlds@list.valvesoftware.com
> > > > > > Subject: Re: [hlds] Pure Server Mode Question / Request
> > > > > >
> > > > > > could you be so kind to point out how that could be done without
> > > listing
> > > > > the
> > > > > > 8,837 files in 273 folders in a whitelist?
> > > > > >
> > > > > > Thanks
> > > > > >
> > > > > > ----- Original Message -----
> > > > > > From: <[EMAIL PROTECTED]>
> > > > > > To: <hlds@list.valvesoftware.com>
> > > > > > Sent: Friday, April 27, 2007 9:27 AM
> > > > > > Subject: hlds digest, Vol 1 #5351 - 2 msgs
> > > > > >
> > > > > >
> > > > > > > Send hlds mailing list submissions to
> > > > > > > hlds@list.valvesoftware.com
> > > > > > >
> > > > > > > To subscribe or unsubscribe via the World Wide Web, visit
> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > > or, via email, send a message with subject or body 'help' to
> > > > > > > [EMAIL PROTECTED]
> > > > > > >
> > > > > > > You can reach the person managing the list at
> > > > > > > [EMAIL PROTECTED]
> > > > > > >
> > > > > > > When replying, please edit your Subject line so it is more
> > > specific
> > > > > > > than "Re: Contents of hlds digest..."
> > > > > > >
> > > > > > >
> > > > > > > Today's Topics:
> > > > > > >
> > > > > > >   1. Pure Server Mode Question / Request (Will)
> > > > > > >   2. Re: Pure Server Mode Question / Request (Wim Barelds)
> > > > > > >
> > > > > > > --__--__--
> > > > > > >
> > > > > > > Message: 1
> > > > > > > From: "Will" <[EMAIL PROTECTED]>
> > > > > > > To: <hlds@list.valvesoftware.com>
> > > > > > > Date: Fri, 27 Apr 2007 08:59:24 -0400
> > > > > > > Subject: [hlds] Pure Server Mode Question / Request
> > > > > > > Reply-To: hlds@list.valvesoftware.com
> > > > > > >
> > > > > > > We want to lock all default game content to use only steam
> > files,
> > > > > > > everything
> > > > > > > no "replacement" allowed at all for default game content.
> > > > > > > We run servers that plays many default maps but also many
custom
> > > maps,
> > > > > we
> > > > > > > want to allow files from disk only for custom maps with the
crc
> > > checks
> > > > > as
> > > > > > > there will be no steam files for these. Will this be possible
or
> > > are
> > > > we
> > > > > > > left
> > > > > > > out of all this by running custom maps?
> > > > > > >
> > > > > > > Can there be a var for all default content from Steam but
allow
> > > files
> > > > > from
> > > > > > > disk with crc for content that was not delivered from Steam?
> > > > > > > if in steam use steam if not use from disk and crc
> > > > > > >
> > > > > > > Looking at the whitelist I don't see a way to do this without
> > > adding
> > > > all
> > > > > > > the
> > > > > > > files for 150 custom maps file by file to the whitelist, many
> > > custom
> > > > map
> > > > > > > files do not path to /custommapname/
> > > > > > >
> > > > > > >
> > > > > > > Also a viewable var for this"?
> > > > > > > I would think many league and community type servers would
want
> > to
> > > run
> > > > > in
> > > > > > > such a mode, with a viewable var so it can be checked by
players
> > > in
> > > > game
> > > > > > > or
> > > > > > > hlsw.
> > > > > > > I think the viewable vars is important to remove suspicion.
> > > > > > > sv_pure 0/1/2
> > > > > > > say 2 for default = use whitelist
> > > > > > > say 1 From Steam only for all default files and
> > > > > allow_from_disk+check_crc
> > > > > > > for any non steam content
> > > > > > > 0 off
> > > > > > >
> > > > > > > I recall awhile back you saying you were going to look into
> > > removing
> > > > > some
> > > > > > > unneeded vars from the server query, can you please make room
in
> > > the
> > > > > > > server
> > > > > > > query for vars from plugins by removing some like:
> > > > > > > r_VehicleViewDampen
> > > > > > > r_JeepViewDampenFreq
> > > > > > > r_JeepViewDampenDamp
> > > > > > > r_JeepViewZHeight
> > > > > > > r_AirboatViewDampenFreq
> > > > > > > r_AirboatViewDampenDamp
> > > > > > > r_AirboatViewZHeight
> > > > > > >
> > > > > > >
> > > > > > > Thank you
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > --__--__--
> > > > > > >
> > > > > > > Message: 2
> > > > > > > Date: Fri, 27 Apr 2007 15:28:25 +0200
> > > > > > > From: "Wim Barelds" <[EMAIL PROTECTED]>
> > > > > > > To: hlds@list.valvesoftware.com
> > > > > > > Subject: Re: [hlds] Pure Server Mode Question / Request
> > > > > > > Reply-To: hlds@list.valvesoftware.com
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > You should be able to do most of what you want simply by
> > modifying
> > > the
> > > > > > > whitelist.
> > > > > > >
> > > > > > > On 4/27/07, Will <[EMAIL PROTECTED]> wrote:
> > > > > > >>
> > > > > > >> We want to lock all default game content to use only steam
> > files,
> > > > > > >> everything
> > > > > > >> no "replacement" allowed at all for default game content.
> > > > > > >> We run servers that plays many default maps but also many
> > custom
> > > > maps,
> > > > > we
> > > > > > >> want to allow files from disk only for custom maps with the
crc
> > > > checks
> > > > > as
> > > > > > >> there will be no steam files for these. Will this be possible
> > or
> > > are
> > > > we
> > > > > > >> left
> > > > > > >> out of all this by running custom maps?
> > > > > > >>
> > > > > > >> Can there be a var for all default content from Steam but
allow
> > > files
> > > > > > >> from
> > > > > > >> disk with crc for content that was not delivered from Steam?
> > > > > > >> if in steam use steam if not use from disk and crc
> > > > > > >>
> > > > > > >> Looking at the whitelist I don't see a way to do this without
> > > adding
> > > > > all
> > > > > > >> the
> > > > > > >> files for 150 custom maps file by file to the whitelist, many
> > > custom
> > > > > map
> > > > > > >> files do not path to /custommapname/
> > > > > > >>
> > > > > > >>
> > > > > > >> Also a viewable var for this"?
> > > > > > >> I would think many league and community type servers would
want
> > > to
> > > > run
> > > > > in
> > > > > > >> such a mode, with a viewable var so it can be checked by
> > players
> > > in
> > > > > game
> > > > > > >> or
> > > > > > >> hlsw.
> > > > > > >> I think the viewable vars is important to remove suspicion.
> > > > > > >> sv_pure 0/1/2
> > > > > > >> say 2 for default = use whitelist
> > > > > > >> say 1 From Steam only for all default files and
> > > > > allow_from_disk+check_crc
> > > > > > >> for any non steam content
> > > > > > >> 0 off
> > > > > > >>
> > > > > > >> I recall awhile back you saying you were going to look into
> > > removing
> > > > > some
> > > > > > >> unneeded vars from the server query, can you please make room
> > in
> > > the
> > > > > > >> server
> > > > > > >> query for vars from plugins by removing some like:
> > > > > > >> r_VehicleViewDampen
> > > > > > >> r_JeepViewDampenFreq
> > > > > > >> r_JeepViewDampenDamp
> > > > > > >> r_JeepViewZHeight
> > > > > > >> r_AirboatViewDampenFreq
> > > > > > >> r_AirboatViewDampenDamp
> > > > > > >> r_AirboatViewZHeight
> > > > > > >>
> > > > > > >>
> > > > > > >> Thank you
> > > > > > >>
> > > > > > >>
> > > > > > >>
> > > > > > >> _______________________________________________
> > > > > > >> To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > > >> please visit:
> > > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > >>
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > --
> > > > > > > ___________________________
> > > > > > > Wim 'TheUnknownFactor' Barelds
> > > > > > > [EMAIL PROTECTED]
> > > > > > > --
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > --__--__--
> > > > > > >
> > > > > > > _______________________________________________
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > > please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > End of hlds Digest
> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
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> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
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> > > > > >
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > please visit:
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> > > > > >
> > > > >
> > > > > _______________________________________________
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> > archives,
> > > > > please visit:
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> > > > >
> > > > >
> > > > > _______________________________________________
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> > archives,
> > > > > please visit:
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> > > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > > please visit:
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> > > >
> > > >
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archives,
> > > please visit:
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> > > >
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> > > please visit:
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> > >
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> > > please visit:
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> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
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> > please visit:
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> >
> --
>
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>
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