No, see, when you set the quota to 12 after you tell them to go CT,
the four more that will join (12-8=4) will join the CT team.

As far as humans, you could just tell them? I don't know of a way to
restrict it. Of course, you could use eventscripts for it. Which would
make this whole thing a lot easier.

On 6/15/07, Michael R. Matheson <[EMAIL PROTECTED]> wrote:
In my example for the counter terrorists shouldn't it be bot_join_team ct
bot_quota 4?  I assume these commands each go on a separate line?  My e-mail
displayed them as one long single command.  Also, how do you make the humans
that join always go to one team or the other?  Thanks a lot!

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Friday, June 15, 2007 8:41 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 2 Team Deathmatch

--
[ Picked text/plain from multipart/alternative ]
bot_join_team t
bot_quota 8
bot_join_team ct
bot_quota 12


On 6/13/07, Michael R. Matheson <[EMAIL PROTECTED]> wrote:
>
> Aaaahh!  A light bulb turns on!  I guess bot_quota_mode match was working
> properly.  I noticed 16 bots with one human at bot_quota 16 and 4 bots
> with
> one human at bot_quota 4.  I mistakenly expected the ratio to always be 1
> human to 1 bot.  I like the variability better.
>
> Is there a way to predetermine the number of bots that join terrorists or
> counter terrorists?  I know you can add one at a time in the server
> console
> with bot_add_t or bot_add_ct, but can you just have a server start with
> say
> 8 terrorists and 4 counter terrorists.  And then maybe just have humans
> join
> the counter terrorists?
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi
> Sent: Wednesday, June 13, 2007 11:51 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Half-Life 2 Team Deathmatch
>
> If you use bot_quota_mode match, it will keep a ratio of 1:N of humans
> to bots where bot_quota is N. For example, if you set bot_quota to 2
> and bot_quota_mode match, and had 5 human players, there would be ten
> bots in. If you set bot_quota to 1, and had 5 humans in, then 5 bots
> would be in.
>
> On 6/13/07, Michael R. Matheson <[EMAIL PROTECTED]> wrote:
> > This is a multi-part message in MIME format.
> > --
> > Here is what I've observed.  When both -maxplayers and bot_quota were
> set
> to
> > 16, teams would be 7 vs. 8.  By changing -maxplayers to 18 and keeping
> > bot_quota at 16, teams are now 8 vs. 8.  I don't understand why this is
> so,
> > since in both cases I had bot_auto_vacate set to 1 and
> mp_autoteambalance
> > set to 1. I thought that with bot_auto_vacate set to 1, all player
> positions
> > could be filled, and a bot would drop out automatically when a human
> tried
> > to join.  So I'm not sure why I couldn't have 8 vs. 8 when -maxplayers
> was
> > set the same as bot_quota.  By the way, HLTV was turned off.
> >
> > I've discovered something else that doesn't seem to work or make sense
> to
> > me.  I appreciated the explanation of the differences between normal,
> fill
> > and match for the cvar bot_quota_mode.  My understanding is that in
> normal,
> > you should always have the number of bots specified by bot_quota.  And
> in
> > fill, you will have the number of bots specified by bot_quota minus any
> > human players that join.  In other words, you will always have a mixture
> of
> > bots and humans that total the bot_quota setting.  First question:
> Wouldn't
> > "fill" be the same as using bot_quota_mode normal and bot_auto_vacate 1?
> I
> > don't see a subtle difference here.
> >
> > Second question:  bot_quota_mode match doesn't seem to work.  My
> > understanding was that when a human joined, one bot would join to
> "match"
> > him.  When I had bot_quota set to 16, I would get 16 bots.  If I
> eliminated
> > the bot_quota variable, I would get no bots.  How do you properly use
> the
> > bot_quota_match setting?
> >
> > Thanks again.
> >
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> > Sent: Wednesday, June 13, 2007 5:04 AM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Half-Life 2 Team Deathmatch
> >
> > Bots will NOT completely fill a server (gotta allow for players to
> connect
> > :P).  Probably better to lower the bot_quota to 14 and let players fill
> the
> > slots.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > Sent: Wednesday, June 13, 2007 4:53 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Half-Life 2 Team Deathmatch
> >
> > I'm not sure about it, but it seems to me that bots cannot fill all
> slots.
> >
> > On 13/06/07, Regime <[EMAIL PROTECTED]> wrote:
> > > You probably have source TV on. The source TV is also counted as one
> > > "slot".
> > > That would leave you 15 slots and the numbers would always have to be
> > > uneven. As it's HL2MP I don't think you can raise the slots to 17 as
> the
> > > max is 16 (correct me if I'm wrong), so your options are to either
> lower
> > > it to 15 slots and play 7 Vs 7 + 1 source TV bot, or turn source TV
> off
> > > and play 8 Vs 8..
> > > ---
> > > Regime
> > > http://www.livebythegun.com/
> > >
> > >
> > > Michael R. Matheson wrote:
> > > > I have max players set to 16.  I also have bot_quota set to 16.  One
> > > > team will have 7, the other 8.
> > >
> > >
> > >
> > > _______________________________________________
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> > >
> >
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> >
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