If you use bot_quota_mode match, it will keep a ratio of 1:N of humans to bots where bot_quota is N. For example, if you set bot_quota to 2 and bot_quota_mode match, and had 5 human players, there would be ten bots in. If you set bot_quota to 1, and had 5 humans in, then 5 bots would be in.
On 6/13/07, Michael R. Matheson <[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format. -- Here is what I've observed. When both -maxplayers and bot_quota were set to 16, teams would be 7 vs. 8. By changing -maxplayers to 18 and keeping bot_quota at 16, teams are now 8 vs. 8. I don't understand why this is so, since in both cases I had bot_auto_vacate set to 1 and mp_autoteambalance set to 1. I thought that with bot_auto_vacate set to 1, all player positions could be filled, and a bot would drop out automatically when a human tried to join. So I'm not sure why I couldn't have 8 vs. 8 when -maxplayers was set the same as bot_quota. By the way, HLTV was turned off. I've discovered something else that doesn't seem to work or make sense to me. I appreciated the explanation of the differences between normal, fill and match for the cvar bot_quota_mode. My understanding is that in normal, you should always have the number of bots specified by bot_quota. And in fill, you will have the number of bots specified by bot_quota minus any human players that join. In other words, you will always have a mixture of bots and humans that total the bot_quota setting. First question: Wouldn't "fill" be the same as using bot_quota_mode normal and bot_auto_vacate 1? I don't see a subtle difference here. Second question: bot_quota_mode match doesn't seem to work. My understanding was that when a human joined, one bot would join to "match" him. When I had bot_quota set to 16, I would get 16 bots. If I eliminated the bot_quota variable, I would get no bots. How do you properly use the bot_quota_match setting? Thanks again. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Wednesday, June 13, 2007 5:04 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Half-Life 2 Team Deathmatch Bots will NOT completely fill a server (gotta allow for players to connect :P). Probably better to lower the bot_quota to 14 and let players fill the slots. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Wednesday, June 13, 2007 4:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Half-Life 2 Team Deathmatch I'm not sure about it, but it seems to me that bots cannot fill all slots. On 13/06/07, Regime <[EMAIL PROTECTED]> wrote: > You probably have source TV on. The source TV is also counted as one > "slot". > That would leave you 15 slots and the numbers would always have to be > uneven. As it's HL2MP I don't think you can raise the slots to 17 as the > max is 16 (correct me if I'm wrong), so your options are to either lower > it to 15 slots and play 7 Vs 7 + 1 source TV bot, or turn source TV off > and play 8 Vs 8.. > --- > Regime > http://www.livebythegun.com/ > > > Michael R. Matheson wrote: > > I have max players set to 16. I also have bot_quota set to 16. One > > team will have 7, the other 8. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ winmail.dat of type application/ms-tnef deleted ] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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